Hotkey in Node:
Shift + A: Add nodes
Ctrl + R click: unplug between nodes
Shift + left arrow: back to 1st frame on timeline
Normal Hotkey in Layout:
Number pad 1-9 : Different perspective view
Ctrl + Space bar: full screen
Duplicate: Alt/Shift + D (recommend Alt coz it’s instancing duplication method, don’t double vertices)
Hotkey in Edit mode:
Ctrl + I – Invert (selection). Ctrl + A – Apply (overlay menu). Shift + B – Zoom to (box) Selected.
Hotkey in Camera view:
Shift+ `: move camera around, WSADQE key move camera depth
Special condition:
Select camera, Ctrl+Alt+ Numpad 0 (Align camera to view)
In shading, Ctrl + Shift T on BSDF node, then choose all textures base color, normal, roughness (will connect all)
In View mode, set End distance from 1000m to 10000m (don’t let object dissapear when zoom out)
Speed up Render time and reduce loading tips:
Recommended before started:
In Edit → Preference:
Interface, increase Resolution Scale to 1.25
Input, tick Emulate 3 button mouse (for mousepad)
To orbit around on the object (anchor point set at centre):
choose the object wanted, then click Frame Selected in View
Suggestion: Choose Camera → Frame Selected → Choose Light → Frame Selected → Object wanted → Frame Selected
Enable Snap tool:
Suggestion (optional)
Install Lazy Viewport: let hotkey G,R,S be move, rotate, scale in snap
Download the python script:
Modeling:
When duplicate, first R click and duplciate, then click Esc to reset the position, and then drag to the wanted position
To scale uniformly. use Object tool (orange squrre), type values
Lighting and shade
Go to Shading menu → Click most R arrow to open viewport menu
Click the circle picture to choose the lighting
To apply material to all objects:
Select all objects → Material tab → Pulldown menu → Copy Material to Selected
To apply texture:
Drag the texture image in the graph,
choose the object wanted to apply texture,
Rename the texture e.g. Grass Green 001 (click copy icon on R side if want to duplicate the texture)
connect to base color
In shading tab, click View and to show toolbar/sidebar, etc
Modifier: Array
To create the ground from 1 cube:
Select the ground cube, choose Wrench (Modiflier) →
Add Modifier → Array → Add Count to 10
Add 2nd Modifier Array → Change Factor X to 0, Y to 1
To change materials, click on the icon below to choose
Render Properties
Add Shadow effect along with bloom effect
Choose the icon below, tick ambient occlusion and bloom, set values as below:
Animation and Simulation:
Back to Layout mode
Use selection method below if want all same material objected under simulation/animation:
Select → Select linked → material
After selected, Object → Rigid body (for animated body simulation) → Add Active
Select the ground, Add Passive this time
Still in ground selected, Apply both 2 modifiers (mean the modifiers are finished)
Add gravity in scene to -30 (make collapse faster)
Add some randomness of the cube so the collapses is more random
Tips: Avoid overlapping any object to each other, or else the simulation will just be exploded