Blender

Sci-Fi Environment Animation in Eevee



Create a mesh plane
Go to Geometry node, create follow graph
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Click the bottom arrow icon on color ramp node ,to choose flip color ramp
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SEt the Pos value to about 0.617
A circle from inside is built
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Create a cube (for reference) in layout, move it away from the plane
Select the Plane
Add the follow nodes and drag the cube (object info node)in the graph:
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Select the cube, add modifier Bevel, value set as:
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R click in viewport, click Shade Smooth

Create a ico sphere object in viewport
Open the Add to Sphere tab (bottom L corner), set subdivision to 1
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Add Wireframe and Bevel modifier on the sphere, set wireframe thickness to 0.26m
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Create another ico sphere, subdivisoin as 4, scale down
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Duplicate the 1st ico sphere, reduce wireframe thickenss to 0.05m, scale up
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Duplicate the plane layer and move 1 up and the other down
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Select the inner sphere?
Set the perspective as below, Add Curve → Circle
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Add camera and empty plain axes as well

Camera setting:


Select the Beizer circle, scale up
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Select the camera, click Constraint tab, add Follow Path and Track to
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Select the target as Beize circle and empty respectively
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Go to camera view,
Use the camera data, as well as the beizel circle to move and set the camera view
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Camera animation


Add keyframe in offset value in follow path in Constriant
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1s sec: Offset 0
250sec: Offset 100

To animate the central object: choose the Icosphere, set rotation x and z to Onm ou-360 in transfrom
On outer sphere icosphere 2, set rotation x and z instead
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Lighting:


Select the plane layer, go to Geometry Node
Create Set matierial node as below,
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Add new material in tab, set color to grey and metallic to 1,
Select the material 001 in the Node
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Add 2nd new material but set color to white, metallic to 1, roughness 0.21 (be reflective)
Apply on Central sphere
Also apply the metal 002 on the outer sphere by clicking circle arrow next to +New
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For the inner sphere, add new material but change surface to Emission, blue color, strength 40
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Change Render to Revee, tick below:
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Set World Setting to black backgorund

Add Area light
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Scale up and move the light on top of sphere, set power to 600w
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To add foggy look:
Go to World Setting, Add Volume → Select Principled Volume
Density set to 0.060
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Change the ligiht color to purple blue
Duplicate the area light and put below the sphere, power to 300W

Shading:


Go to Shading menu (top)
Select the Plane layer, create follow nodes (for a metaliic material look):
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Copy and paste the nodes to Icosphere as well
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On the inner emissive sphere, add follow nodes to make a gradient:
(copy the HEX value in advance, then paste in the color ramp)
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Adjust left side color ramp darker, then change blend value in layer weight
Check the look by shift to Viewport shading
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To modify the Plane layer emission
in Shading Menu, add follow nodes on Emission (to give random cubes in plane with different emission)
Set Noise texture scale to 10
Set color ramp range Pos to 0.55
Set Emissvive strength to 65
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To animate the postion of the emiision of different cubes:
Set Noise texture to 4D, set W value to 0.9
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Output format:
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