Blender

Simulation node for VFX (from Blender 3.6)




Basic Simulation:


Go to Geometry Nodes menu
Add Simulation Zone nodes in graph
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Connect as follow as the basic setup:
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Check Physics tab to see the calcuate to frame and cache
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And Modifier tab for internal dependence
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Plug in Transform Geometry, with Vector connect to translation (cube move along x-axis)
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Another example combine with Join Geometry and Scale Element:
Group input output connect in parallel to Simulation input and join geometry
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Create real time smoke effect simulation:


Set below graph, click on pin icon (lock the geometry tree)
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Add Plain Axes Empty object in the 3d viewport
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Hit S key to scale up the empty object
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Drag the Empty object layer from Outline Editor (top R column) in the graph (object info node created)
Switch it from Original to Relative, plug to Transform Geometry
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Now can control the location of the object by the empty object

Select the Empty object layer, Press Space bar to simulate, then hit G key to move the empty object around
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To make the geometry fade out quicker, set Scale element node, Scale value lower


Copy previous object nodes to a new object:


Unpin the graph, choose the object
Rename as Fade Out
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Delete the object
Go to Preference, enable Add Mesh: Extra Objects
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Add a simple star in viewport:
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Add new Geometry Nodes for the star
Choose the Fade out system created before
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The previous system created is on the star object now

Create Material on object:


Change to Render Display Render preview
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Shift Render Engine to Eevee
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Change Editor Type to Shader Editor (most L icon)
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Pin icon off, add new material
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Delete Principied BSDF (principal shader), add Emission node instead, change to blue color, set strength to 25
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Enable Bloom option in render tab
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The material can only be seen after add the material on the object
To add the material to the geometry node tree, back to geometry node editor
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Add Set material node below and choose the created material
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