Combat Mechanics and Stats
Hit Points (HPs)
Attacks reduce HPs.
Player Character
When HPs reach 0, the PC gets . HP regenerates at a rate of X/s when out of combat.
Enemies
When HPs reach 0, the Enemy dies.
Special Enemies may regenerate HP at a rate of X/s and get instead of killed. Downed
When in the Downed state, a Character may use an to gain HP and get back up. If they don’t use an ability within X seconds, they die.
The PC respawns at a checkpoint.
Enriched Grim (Mana)
Using and drains the PC’s Mana. Mana fills at a rate of X/s.
Will
Player Character
Getting hit while blocking decreases your Will instead of your . Will regenerates passively at a rate of X/s.
When their Will value reaches 0, Will regeneration stops, the PC can’t move or act and enemies can perform on them. After the finisher, or X seconds, Will regeneration starts again and the PC can move and act again.
Hitting Enemies decreases their Will.
Their Will regenerates passively when not hit for X seconds at a rate of X/s.
When their Will value reaches 0, Will regeneration stops, the Enemies can’t move or act and enemies can perform on them. After X seconds, Will regeneration starts again and the Enemy can move and act again.
When Will is depleted, the PC can use Finishers
Finishers
The PC can perform 2 Finishers:
Restores X and kills the Enemy. Empties the PC’s and makes the Enemy explode, dealing X damage in a Xm radius. These are locked animations (courage Dorian).
When an Enemy performs a Finisher on the PC, they deal X HP damage.
This is a locked animation.
Using and , or getting hit by them fills the Grim value by X. The Grim Value drains at a rate of X/s (slow).
When the Grim value is at it maximum, the Character becomes . Abilities and Attacks using Mana augment the Grim Value. Sword Finishers spend Grim, and Grim FInishers give Mana (Enriched Grim).
Grim Charged
Player Character
When Grim Charged, the Player Character:
Deals X% more damage with attacks and . This state lasts until the value reaches 0. draining speed is sped up by X% when Grim Charged. Gain Grim by using Grim Attacks and Abilities, lose Hit Points when Grim Charged.
Enemies ( )
When Grim Charged, the enemies:
Inflict with their attacks. This state lasts until the value reaches 0. draining speed is sped up by X% when Grim Charged. The value cannot be increased while Grim Charged.
Attacks can affect the , , and value of the enemies. Light Attacks
The PC can chain 3 light attacks, detailed in the section. Heavy Attacks
The PC can chain 3 heavy attacks, detailed in the section. Heavy attacks can be held, for X seconds, gaining X% power and range.
Charged Heavy attacks and the punch are guard-breaking.
Grim Attacks
During the wind-up of a heavy attack, regardless of its charge time, holding the Grim key infuses Grim into the attack.
The properties of these attacks can be changed in the . Combos
Using Light Attacks increments the attack counter by 1.
When using a Heavy Attack, do the attack corresponding to the attack counter +1.
(Light Attack 1 - Light Attack 2 - Heavy Attack 3)
Their properties and type are defined with the .
Block
The PC can Block attack, negating HP damage but damaging their instead. Unblockable attacks can’t be blocked, only or . Parry
By blocking X seconds before being hit by an attack, the PC will perform a parry.
This slows down time, deals X damage. Crushing attacks can’t be parried, only . Dodge
Dodging moves the Character X meters in the input direction and makes them invincible for X seconds.
If no movement input, the dodge direction defaults to backward.
Cooldown of X seconds.
Weapon Finisher is RB + X
Grim Finisher is RB + Y
Abilities are used by holding LT and pressing A-B-X-Y