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FEATURES

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COMBAT

critical-thinking

Combat Mechanics and Stats

Hit Points (HPs)

Attacks reduce HPs.

Player Character

When HPs reach 0, the PC gets .
HP regenerates at a rate of X/s when out of combat.

Enemies

When HPs reach 0, the Enemy dies.
Special Enemies may regenerate HP at a rate of X/s and get instead of killed.

Downed

When in the Downed state, a Character may use an to gain HP and get back up.
If they don’t use an ability within X seconds, they die.
The PC respawns at a checkpoint.

Enriched Grim (Mana)

Using and drains the PC’s Mana.
Mana fills at a rate of X/s.
See
.

Will

Player Character

Getting hit while blocking decreases your Will instead of your
.
Will regenerates passively at a rate of X/s.
When their Will value reaches 0, Will regeneration stops, the PC can’t move or act and enemies can perform on them.
After the finisher, or X seconds, Will regeneration starts again and the PC can move and act again.

Enemies ( )

Hitting Enemies decreases their Will.
Their Will regenerates passively when not hit for X seconds at a rate of X/s.
When their Will value reaches 0, Will regeneration stops, the Enemies can’t move or act and enemies can perform on them.
After X seconds, Will regeneration starts again and the Enemy can move and act again.
GRIMGIF.gif
When Will is depleted, the PC can use Finishers

Finishers

Player Character ( )

The PC can perform 2 Finishers:
Grim Finisher.
Restores X
and kills the Enemy.
Weapon Finisher.
Empties the PC’s
and makes the Enemy explode, dealing X damage in a Xm radius.
These are locked animations (courage Dorian).

Enemies ( )

When an Enemy performs a Finisher on the PC, they deal X HP damage.
This is a locked animation.

Grim ( )

Using and , or getting hit by them fills the Grim value by X.
The Grim Value drains at a rate of X/s (slow).
When the Grim value is at it maximum, the Character becomes .
GRIMGIF.gif
Abilities and Attacks using Mana augment the Grim Value. Sword Finishers spend Grim, and Grim FInishers give Mana (Enriched Grim).

Grim Charged

Player Character

When Grim Charged, the Player Character:
Loses
at a rate of X/s.
Deals X% more damage with attacks and .
Has an emissive texture.
This state lasts until the
value reaches 0.
draining speed is sped up by X% when Grim Charged.
GRIMGIF.gif
Gain Grim by using Grim Attacks and Abilities, lose Hit Points when Grim Charged.

Enemies (
)

When Grim Charged, the enemies:
Gain X HP.
Inflict
with their attacks.
Has an emissive texture.
Can change behavior.
This state lasts until the
value reaches 0.
draining speed is sped up by X% when Grim Charged.
The
value cannot be increased while Grim Charged.

fencing

Attacks

Attacks can affect the
,
, and
value of the enemies.

Light Attacks

The PC can chain 3 light attacks, detailed in the section.

Heavy Attacks

The PC can chain 3 heavy attacks, detailed in the section.
Heavy attacks can be held, for X seconds, gaining X% power and range.
Charged Heavy attacks and the punch are guard-breaking.

Grim Attacks

During the wind-up of a heavy attack, regardless of its charge time, holding the Grim key infuses Grim into the attack.
The properties of these attacks can be changed in the .
See
and
.

Combos

Using Light Attacks increments the attack counter by 1.
When using a Heavy Attack, do the attack corresponding to the attack counter +1.
(Light Attack 1 - Light Attack 2 - Heavy Attack 3)
GRIMGIF.gif

Abilities ( )

Use
to cast Abilities.
Their properties and type are defined with the .


knight-shield

Defense

Block

The PC can Block attack, negating HP damage but damaging their
instead.
Unblockable attacks can’t be blocked, only or .

Parry

By blocking X seconds before being hit by an attack, the PC will perform a parry.
This slows down time, deals X
damage.
Crushing attacks can’t be parried, only .

Dodge

Dodging moves the Character X meters in the input direction and makes them invincible for X seconds.
If no movement input, the dodge direction defaults to backward.
Cooldown of X seconds.

info

Inputs

Controller.png
Weapon Finisher is RB + X
Grim Finisher is RB + Y
Abilities are used by holding LT and pressing A-B-X-Y

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