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FDD Grim
GRIM DESIGN - OVERVIEW
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FEATURES
COMBAT
Combat Mechanics and Stats
Hit Points (HPs)
Attacks reduce HPs.
Player Character
When HPs reach 0, the PC gets
Downed
.
HP regenerates at a rate of X/s when out of combat.
Enemies
When HPs reach 0, the Enemy dies.
Special Enemies may regenerate HP at a rate of X/s and get
Downed
instead of killed.
Downed
When in the Downed state, a Character may use an
Ability
to gain HP and get back up.
If they don’t use an ability within X seconds, they die.
The PC respawns at a checkpoint.
Enriched Grim (Mana)
Using
Grim Attacks
and
Abilities
drains the PC’s Mana.
Mana fills at a rate of X/s.
See
Grim
.
Will
Player Character
Getting hit while blocking decreases your Will instead of your
HP
.
Will regenerates passively at a rate of X/s.
When their Will value reaches 0, Will regeneration stops, the PC can’t move or act and enemies can perform
Finishers
on them.
After the finisher, or X seconds, Will regeneration starts again and the PC can move and act again.
Enemies (
God of War Ragnarok
)
Hitting Enemies decreases their Will.
Their Will regenerates passively when not hit for X seconds at a rate of X/s.
When their Will value reaches 0, Will regeneration stops, the Enemies can’t move or act and enemies can perform
Finishers
on them.
After X seconds, Will regeneration starts again and the Enemy can move and act again.
When Will is depleted, the PC can use Finishers
When Will is depleted, the PC can use Finishers
Finishers
Player Character (
Middle Earth: Shadow of War
)
The PC can perform 2 Finishers:
Grim Finisher.
Restores X
Mana
and kills the Enemy.
Weapon Finisher.
Empties the PC’s
Grim
and makes the Enemy explode, dealing X damage in a Xm radius.
These are locked animations (courage Dorian).
Enemies (
Ghost of Tsushima
)
When an Enemy performs a Finisher on the PC, they deal X HP damage.
This is a locked animation.
Grim
(
The Witcher 3
)
Using
Grim Attacks
and
Abilities
, or getting hit by them fills the Grim value by X.
The Grim Value drains at a rate of X/s (slow).
When the Grim value is at it maximum, the Character becomes
Grim Charged
.
Abilities and Attacks using Mana augment the Grim Value. Sword Finishers spend Grim, and Grim FInishers give Mana (Enriched Grim).
Abilities and Attacks using Mana augment the Grim Value. Sword Finishers spend Grim, and Grim FInishers give Mana (Enriched Grim).
Grim Charged
Player Character
When Grim Charged, the Player Character:
Loses
HP
at a rate of X/s.
Deals X% more damage with attacks and
abilities
.
Has an emissive texture.
This state lasts until the
Grim
value reaches 0.
Grim
draining speed is sped up by X% when Grim Charged.
Gain Grim by using Grim Attacks and Abilities, lose Hit Points when Grim Charged.
Gain Grim by using Grim Attacks and Abilities, lose Hit Points when Grim Charged.
Enemies (
SIFU
)
When Grim Charged, the enemies:
Gain X HP.
Inflict
Grim
with their attacks.
Has an emissive texture.
Can change behavior.
This state lasts until the
Grim
value reaches 0.
Grim
draining speed is sped up by X% when Grim Charged.
The
Grim
value cannot be increased while Grim Charged.
Attacks
Attacks can affect the
HPs
,
Will
, and
Grim
value of the enemies.
Light Attacks
The PC can chain 3 light attacks, detailed in the
Animations
section.
Heavy Attacks
The PC can chain 3 heavy attacks, detailed in the
Animations
section.
Heavy attacks can be held, for X seconds, gaining X% power and range.
Charged Heavy attacks and the punch are guard-breaking.
Grim Attacks
During the wind-up of a heavy attack, regardless of its charge time, holding the Grim key infuses Grim into the attack.
The properties of these attacks can be changed in the
Alembic
.
See
Grim
and
Mana
.
Combos
Using Light Attacks increments the attack counter by 1.
When using a Heavy Attack, do the attack corresponding to the attack counter +1.
(Light Attack 1 - Light Attack 2 - Heavy Attack 3)
Abilities
(
Dragon’s Dogma 2
)
Use
Mana
to cast Abilities.
Their properties and type are defined with the
Alembic
.
Defense
Block
The PC can Block attack, negating HP damage but damaging their
Will
instead.
Unblockable attacks can’t be blocked, only
parried
or
dodged
.
Parry
By blocking X seconds before being hit by an attack, the PC will perform a parry.
This slows down time, deals X
Will
damage.
Crushing attacks can’t be parried, only
dodged
.
Dodge
Dodging moves the Character X meters in the input direction and makes them invincible for X seconds.
If no movement input, the dodge direction defaults to backward.
Cooldown of X seconds.
Inputs
Weapon Finisher is RB + X
Grim Finisher is RB + Y
Abilities are used by holding LT and pressing A-B-X-Y
Combat Mechanics and Stats
Hit Points (HPs)
Player Character
Enemies
Downed
Enriched Grim (Mana)
Will
Player Character
Enemies ( God of War Ragnarok )
Finishers
Player Character ( Middle Earth: Shadow of War )
Enemies ( Ghost of Tsushima )
Grim ( The Witcher 3 )
Grim Charged
Player Character
Enemies ( SIFU )
Attacks
Light Attacks
Heavy Attacks
Grim Attacks
Combos
Abilities ( Dragon’s Dogma 2 )
Defense
Block
Parry
Dodge
Inputs
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