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thriller

Pitch

Heavenly Sword in the universe of Darksiders 2

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Ninja Theory, 2007 Vigil Games, 2012
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General Information

Beat’em All
Solo
Third Person Shoulder
PC & Home Consoles
Darksiders Fans
Power Fantasy Fans
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Customer Value Propositions

Annihilate your enemies

Use an arsenal of soul-bound weapons to tear enemies apart and bring down colossal foes.
Break your enemies and absorb their energy to throw back at them. Exploit your environment to to siphon Grim and fuel your own attacks.
Focus the toxic byproduct of the Grim into your weapons to use them in new ways: make your enemies explode, smother them in noxious gas or gain unnatural speed.

Master the Grim

Use this wretched energy to unleash powerful attacks, but be careful not to let it take apart your body and soul.
Build your own Alembic to refine the Grim how you see fit. Change the effect it applies to your enemies and your weapons and unlock powerful abilities that can even challenge death itself.
Your enemies were born of the Grim, you’ll have to manage your use of it carefully to not evolve them any further into unthinkable horrors.

Learn about the World Before

Talk with the historical figures trapped inside your weapons and decipher how humanity fell.
Find remnants of an ancient war that tore the ground open and unleashed the Grim on the land, forever tainting every living being.
Fight in the gigantic remains of Holy Knights, and travel through valleys and mountains to find the last of their order.
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Intentions

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Fight Enemies;
Explore the World;
Collect Alembic components and poems;
Upgrade after fighting a Boss;
Build your own playstyle with the Alembic.

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Synopsis

Play as a cursed warrior, travelling a corrupted wasteland and using the Grim to vanquish monsters, to ascend to power.

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Business

Premium with Extensions

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Studying the price of other games comparable to ours, our game will be sold for 29.99€.
Extensions with new regions, bosses, enemies, upgrades and a new weapon will be released for 14.99€.

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Gameplay Pillars


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What’s Not


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Mental Requirements

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The Player needs to manage two resources while fighting, and enemies die in around 5 hits.
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Special Thanks

Esteban for proof reading and translating between my crappy game design and actual code in Unreal.
Thomas, Doriane and Romain for saying “yeah that’s fun” when I spitball ideas.
Dorian for keeping all of us in track.
Erton and Gabriel for the original game concept.


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