JavaScript required
We’re sorry, but Coda doesn’t work properly without JavaScript enabled.
Skip to content
Gallery
FDD Grim
GRIM DESIGN - OVERVIEW
References
More
Share
Explore
FEATURES
ENEMIES
Overview
Types
Melee
Ranged
Boss
Type
Enemies priorise being in the line of sight of the PC, and attack in front of them.
Skirmisher: Favorises Hit & Run tactics.
After attacking, go further away until their next attack
Feral: Favorises Agressive tactics.
After attacking, stay nearby, lower attack CDs
Ranged
Tries to keep distance with the PC and shoots projectiles.
Behavior
Backstabber
Tries to attack the PC from behind.
This behavior will help us showcase the back parry.
Stats
HPs
Grim
Will
Move Speed
Attack Cooldown
Damage
Type (Ranged / Melee)
Behavior
Combat
Attacks
Enemies have 3 Light Attacks and 1 Heavy Attack.
Heavy Attacks and Projectiles are
Crushing
. (can only be Dodged)
Ranged Attacks inflict
Grim
on the Player Character and Enemies hit.
Grim Charged
Enemies:
inflict
Grim
on every attack
heal X
HPs
do X% more damage
attack X% faster / Attack Cooldown is X% shorter
Defense
Enemies have a X% chance on hit to start Blocking.
When Blocking:
Negate
HP
Damage
Take reduced
Will
Damage (X%)
Counter-Attack if hit X times
An Enemy stops Blocking if:
They’re hit by a
guard-breaking
attack
X seconds have passed without being hit
They Counter-Attack
Counter-Attack
A Counter-Attack is a special attack dealing X
HP
Damage and X
Will
Damage, and is a
crushing
attack.
Special Cases
During the Grim-Charged animation, the enemy is invincible.
Boss
This is highly susceptible to being cut.
Concepts
Three choices:
Stronger Enemies
Arena Boss
Special Enemy
Stronger Enemies
In this scenario, the Boss Arena is filled with stronger version of the enemies.
Bigger model, different animations, and special
dialogue
.
Arena Boss
This boss is the size of the Arena, standing just outside of it. Level Elements might be used to deal damage to it.
Only modeled from the waist up.
Special Enemy
Highest time budget of all the concepts.
Giant Golem, unleashing area of effect attacks.
ACTUAL CHOICE:
See
BOSS
Overview
Types
Type
Behavior
Stats
Combat
Attacks
Defense
Counter-Attack
Special Cases
Boss
Concepts
Stronger Enemies
Arena Boss
Special Enemy
ACTUAL CHOICE:
Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
Ctrl
P
) instead.