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BOSS

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Overview


BOSSGIF.gif
Overview of the Boss Fight. Enemies appear during the first phase, chains have to be broken to make the sarcophagus. Once it has fallen, the sarcophagus reveals arms and becomes a monster

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Presentation

This Boss was made with heavy budget constraints, regarding new models especially.
The arms sprouting from the ground and the sarcophagus are recycled from the ’ model, and the chains are already used in the demo.
This is great, as our boss now reuses all of the mechanics established in our demo before.

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Behavior

Phase 1

Health Bar appears, “Shackles of Servitude”
The Sarcophagus is suspended above the ground, and the chains holding it can be broken with fully charged .
spawn every X seconds, and there can be a maximum of X of them in the arena.
After breaking X chains, Grim Hands can sprout from the ground and attack the PC.
Breaking chains reduce the Boss’ Health Bar.
After reducing this Health Bar to 0, the Sarcophagus falls and Phase 2 starts.

Phase 2

The Health Bar fills again, the name changes. “Living Sarcophagus”
Hands grow from the inside of the Sarcophagus, and it moves like a spider.
The Boss can move around, attack with its hands, and throw Grim Projectiles.
Swipe attack
Slam Attack
Grim Projectile
Spawn Lemures
Spawn Grim Hands

When its
bar is emptied, the PC can perform on it, dealing X damage instead of killing.
Once the Boss’ Health Bar is emptied, the end cutscene plays, offering a choice regarding how the Boss is killed.

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