Boss Entities
Create vase classes for bosses
7/21/2021
7/22/2021
7/24/2021
bonson wongRandom Path Generator
Generate a randomized path at the start of the game
7/29/2021
7/30/2021
7/31/2021
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bonson wongBattle Log
Log events during the battle
7/23/2021
7/26/2021
7/30/2021
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bonson wongNew rare items
Add functionality and base classes for the new rare items
7/25/2021
7/28/2021
7/30/2021
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Lindsay Smallswapping equipped items
Implement a way to swap items currently equipped
7/28/2021
7/29/2021
7/31/2021
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Lindsay SmallDoggie Coin
Added tests and implemented the doggie coin to also have interactions between Doggie and Elan Muske
7/29/2021
7/31/2021
7/31/2021
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Brian ZhangConfusing Mode
Added a new button in the frontend that the game mode can then be retrieved later on to implement rare items
7/23/2021
7/25/2021
7/25/2021
Brian ZhangVisual Overhaul
Update sprites for new mobs. Redo all UI elements for final build
7/30/2021
8/1/2021
8/1/2021
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bonson wongAdded boss music and transition
Add some extra features that will benefit the user UI experience
8/1/2021
8/1/2021
8/1/2021
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Brian ZhangConfusing Mode Implementation
Implemented the rare item behaviours for confusing mode
7/25/2021
7/3/2021
7/31/2021
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Ryan KcElan Muske Healing
Implemented Elan Muske Healing During Battle
7/25/2021
7/31/2021
8/1/2021
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Ryan KcDragon Implementation
Implemented Dragon and Dragon Components
7/30/2021
8/1/2021
8/1/2021
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Ryan KcMain Menu Music
Added Main Menu Music on frontend
7/25/2021
7/27/2021
7/26/2021
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Ryan KcBoss Spawning
Handled Boss Spawning Conditions
7/18/2021
7/25/2021
7/24/2021
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Ryan Kc