Task Delegation
10:00 PM meeting to assign tasks to team members. Add relevant items to the GitLab task board.
6/22/2021
6/23/2021
6/23/2021
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bonson wong Brian Zhang Ryan KcTimeline
Create and manage a timeline for the project
6/23/2021
6/28/2021
7/2/2021
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bonson wongDesign and UML Diagram
Design and export a UML diagram for the given specifications.
6/24/2021
6/27/2021
6/28/2021
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bonson wong Lindsay SmallAssumptions Log
Keep a personal log of all assumptions made.
6/22/2021
7/1/2021
7/1/2021
Assumptions List Compilation
bonson wong Brian Zhang Lindsay SmallAssumptions List Compilation
Compile a list of assumptions made during requirements analysis and preliminary design.
7/1/2021
7/2/2021
7/2/2021
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Ryan KcImport Image Assets
Photoshop existing images to suit our style. Also found better sprites online to improve the aesthetics. Compile all assets and replace old ones.
6/26/2021
6/29/2021
6/29/2021
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Brian ZhangLow-Fidelity UI Design
Sketch a low-fidelity UI design for the front-end of the application
6/26/2021
6/30/2021
6/29/2021
Brian Zhang Ryan KcSoft Deadline Follow Up
2:00 PM meeting to check up on the progress of team members before the soft deadline.
6/27/2021
6/28/2021
6/28/2021
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bonson wong Brian Zhang Lindsay Small Ryan KcUser Stories
Model the requirements as user stories on the Issue board
6/27/2021
7/1/2021
7/2/2021
Epic: Buildings
Epic: Win Game
Epic: In Game UI/HUD
Epic: Start Game User Flow
Epic: Items
Epic: Enemies
Epic: Battles
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Lindsay Small Ryan KcEpic: Buildings
Created Epic For Buildings and relevant user stories for each type of building
6/27/2021
6/30/2021
6/29/2021
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Ryan KcEpic: Win Game
Created Epic for Win Game and relevant user stories for ways of winning the game
6/27/2021
6/30/2021
6/29/2021
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Ryan KcEpic: In Game UI/HUD
Created Epic for In-Game UI and relevant user stories for different UI/HUD components
6/27/2021
6/30/2021
6/29/2021
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Ryan KcEpic: Start Game User Flow
Created Epic for Start Game User Flow and relevant user stories that are required for starting the game
6/27/2021
6/30/2021
6/29/2021
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Ryan KcEpic: Items
Created Epic For battles and relevant user stories for all interactions
6/27/2021
6/30/2021
6/29/2021
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Epic: Enemies
Created Epic For Enemies and relevant user stories for each specific interaction
6/27/2021
6/30/2021
6/29/2021
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Epic: Battles
Created Epic For Battles and relevant user stories for each type of combat
6/27/2021
6/30/2021
6/29/2021
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Hard Deadline Follow Up
3:00 PM meeting to check up on the progress of team members before the hard deadline.
6/30/2021
7/1/2021
7/1/2021
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Brian Zhang bonson wong Lindsay Small Ryan Kc Submission
Submit all required files through GitLab before the deadline.
7/1/2021
7/2/2021
7/2/2021
Design and UML Diagram
Assumptions List Compilation
Timeline
User Stories
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bonson wongCards Backend and Frontend
Made backend and frontend work as required with strict checks on card placement
7/16/2021
7/18/2021
7/19/2021
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Ryan KcVictory Screen
Victory screen popups on win conditions
7/4/2021
7/18/2021
7/19/2021
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Ryan KcBuildings Backend
Buildings backend created and logic for ticking
7/4/2021
7/11/2021
7/11/2021
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Ryan KcEnemy Movement
Handled movement of enemies each tick
7/4/2021
7/11/2021
7/11/2021
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Ryan Kc
7/17/2021
7/18/2021
7/18/2021
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