Milestone 1: Requirements Analysis and Preliminary Design

Timeline for Milestone 1 of CS2511 Assignment 2
BZ
Brian Zhang
|
LS
Lindsay Small
|
RK
Ryan Kc
Goals and Deadlines for this milestone are created and recorded in the table below. Timeline shows the actual completion and duration of tasks. Go to
for the live version.
Milestone 1 Tasks
1
Task
Summary
Start Date
Target End Date
Actual End Date
Prerequisites
Dependent tasks
People
1
Task Delegation
10:00 PM
meeting to assign tasks to team members. Add relevant items to the GitLab task board.
6/22/2021
6/23/2021
6/23/2021
[  ]
BW
bonson wong
BZ
Brian Zhang
RK
Ryan Kc
2
Timeline
Create and manage a timeline for the project
6/23/2021
6/28/2021
7/2/2021
[  ]
BW
bonson wong
3
Design and UML Diagram
Design and export a UML diagram for the given specifications.
6/24/2021
6/27/2021
6/28/2021
[  ]
BW
bonson wong
LS
Lindsay Small
4
Assumptions Log
Keep a personal log of all assumptions made.
6/22/2021
7/1/2021
7/1/2021
Assumptions List Compilation
BW
bonson wong
BZ
Brian Zhang
LS
Lindsay Small
5
Assumptions List Compilation
Compile a list of assumptions made during requirements analysis and preliminary design.
7/1/2021
7/2/2021
7/2/2021
Assumptions Log
[  ]
RK
Ryan Kc
6
Import Image Assets
Photoshop existing images to suit our style. Also found better sprites online to improve the aesthetics. Compile all assets and replace old ones.
6/26/2021
6/29/2021
6/29/2021
Low-Fidelity UI Design
[  ]
BZ
Brian Zhang
7
Low-Fidelity UI Design
Sketch a low-fidelity UI design for the front-end of the application
6/26/2021
6/30/2021
6/29/2021
Import Image Assets
BZ
Brian Zhang
RK
Ryan Kc
8
Soft Deadline Follow Up
2:00 PM
meeting to check up on the progress of team members before the soft deadline.
6/27/2021
6/28/2021
6/28/2021
[  ]
BW
bonson wong
BZ
Brian Zhang
LS
Lindsay Small
RK
Ryan Kc
9
User Stories
Model the requirements as user stories on the Issue board
6/27/2021
7/1/2021
7/2/2021
Epic: Buildings
Epic: Win Game
Epic: In Game UI/HUD
Epic: Start Game User Flow
Epic: Items
Epic: Enemies
Epic: Battles
[  ]
LS
Lindsay Small
RK
Ryan Kc
10
Epic: Buildings
Created Epic For Buildings and relevant user stories for each type of building
6/27/2021
6/30/2021
6/29/2021
[  ]
RK
Ryan Kc
11
Epic: Win Game
Created Epic for Win Game and relevant user stories for ways of winning the game
6/27/2021
6/30/2021
6/29/2021
[  ]
RK
Ryan Kc
12
Epic: In Game UI/HUD
Created Epic for In-Game UI and relevant user stories for different UI/HUD components
6/27/2021
6/30/2021
6/29/2021
[  ]
RK
Ryan Kc
13
Epic: Start Game User Flow
Created Epic for Start Game User Flow and relevant user stories that are required for starting the game
6/27/2021
6/30/2021
6/29/2021
[  ]
RK
Ryan Kc
14
Epic: Items
Created Epic For battles and relevant user stories for all interactions
6/27/2021
6/30/2021
6/29/2021
[  ]
15
Epic: Enemies
Created Epic For Enemies and relevant user stories for each specific interaction
6/27/2021
6/30/2021
6/29/2021
[  ]
16
Epic: Battles
Created Epic For Battles and relevant user stories for each type of combat
6/27/2021
6/30/2021
6/29/2021
[  ]
17
Hard Deadline Follow Up
3:00 PM
meeting to check up on the progress of team members before the hard deadline.
6/30/2021
7/1/2021
7/1/2021
[  ]
BZ
Brian Zhang
BW
bonson wong
LS
Lindsay Small
RK
Ryan Kc
18
Submission
Submit all required files through GitLab before the deadline.
7/1/2021
7/2/2021
7/2/2021
Design and UML Diagram
Assumptions List Compilation
Timeline
User Stories
[  ]
BW
bonson wong
19
Cards Backend and Frontend
Made backend and frontend work as required with strict checks on card placement
7/16/2021
7/18/2021
7/19/2021
[  ]
RK
Ryan Kc
20
Victory Screen
Victory screen popups on win conditions
7/4/2021
7/18/2021
7/19/2021
[  ]
RK
Ryan Kc
21
Buildings Backend
Buildings backend created and logic for ticking
7/4/2021
7/11/2021
7/11/2021
[  ]
RK
Ryan Kc
22
Enemy Movement
Handled movement of enemies each tick
7/4/2021
7/11/2021
7/11/2021
[  ]
RK
Ryan Kc
23
7/17/2021
7/18/2021
7/18/2021
[  ]
There are no rows in this table
22
Count
Milestone 1 Timeline
1
Task Delegation
Assumptions Log
Timeline
Design and UML Diagram
Import Image Assets
Low-Fidelity UI Design
Soft Deadline Follow Up
User Stories
Epic: Buildings
Epic: Win Game
Epic: In Game UI/HUD
Epic: Start Game User Flow
Epic: Items
Epic: Enemies
Epic: Battles
Hard Deadline Follow Up
Assumptions List Compilation
Submission
Victory Screen
Buildings Backend
Enemy Movement
Cards Backend and Frontend
Jun 22
Jun 26
Jun 30
Jul 4
Jul 8
Jul 12
Jul 16
Task Delegation
Assumptions Log
Timeline
Design and UML Diagram
Import Image Assets
Low-Fidelity UI Design
Soft Deadline Follow Up
User Stories
Epic: Buildings
Epic: Win Game
Epic: In Game UI/HUD
Epic: Start Game User Flow
Epic: Items
Epic: Enemies
Epic: Battles
Hard Deadline Follow Up
Assumptions List Compilation
Submission
Victory Screen
Buildings Backend
Enemy Movement
Cards Backend and Frontend
Milestone 1 Availability
2
Names
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
1
Bonson
6pm onwards
6pm onwards
All day except 5pm-6pm
All day except 5pm-6pm
2pm - 4pm, 7pm onwards
All day except 5pm-6pm
All day except 5pm-6pm
2
Ryan
All day
Afternoon only
1pm onwards
All day
Free after 2
All day
All day
3
Brian
All day except 7-10:30
All day except 7-10:30
All day except 7-10:30
All day except 7-10:30
3pm onwards, except 7-10:30
All day
All day
4
Lindsay
All day
2pm onwards
2pm onwards
All day excluding 2pm-6pm
3pm onwards
All day
All day
There are no rows in this table


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