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Milestone 2: Domain Modelling and Implementation

Goals and Deadlines for this milestone are created and recorded in the table below. Timeline shows the actual completion and duration of tasks. Go to for the live version.
Milestone 2 Tasks
Task
Summary
Start date
Target End Date
Actual End Date
Prerequisite
Dependent tasks
People
Range
Test and implement Range interface for enemies and buildings
7/6/2021
7/7/2021
7/7/2021
[  ]
Battles
Test and implement battle system between allies and enemies
7/7/2021
7/9/2021
7/8/2021
Battle Fixes
Stubs
Create stubs before going into feature branches
7/5/2021
7/6/2021
7/6/2021
Range
Attacks
Create a system that calculates damage values for attacks
7/6/2021
7/7/2021
7/8/2021
Battles
Battle Rewards
Battle Fixes
Correct the battle system after re-evaluation
7/10/2021
7/11/2021
7/11/2021
[  ]
Shop
Write tests, implement the backend and front end for the hero castle shop, where the user can buy and sell items with gold
7/7/2021
7/10/2021
7/13/2021
[  ]
Document Mobs
Document classes for moving entities and other related items
7/12/2021
7/13/2021
7/13/2021
[  ]
Stats
Create system for storing and updating the stats of items and moving entities
7/6/2021
7/7/2021
7/7/2021
Attacks
Win/Lose
Create a win and lose condition for the user, including a frontend to reflect the conditions.
7/7/2021
7/18/2021
7/18/2021
[  ]
Main Menu and Level Select
Create an opening menu page where users can then select a level which is reflect upon the shop, this is primarily a frontend system
7/7/2021
7/15/2021
7/11/2021
Shop
Sprites Frontend
Create generic methods for loading in sprites from entities that spawn in loopmania world
7/13/2021
7/15/2021
7/15/2021
[  ]
Drinking Potion
Allow the user to drink potion on the press of P
7/17/2021
7/18/2021
7/18/2021
[  ]
Resource Bar
Display on the frontend, a live labelling of XP, Health and Gold
7/17/2021
7/18/2021
7/18/2021
[  ]
Battle Rewards
Writing tests and implementing the condition where upon enemy death, give the user a card, XP and normal item reward
7/8/2021
7/18/2021
7/18/2021
Rare Items
Old Card Rewards
Writing tests and implementing the condition where old cards are not only removed, but rewards are given to the user
7/16/2021
7/18/2021
7/18/2021
[  ]
Rare Items
Add a way for rare items to appear in the game
7/17/2021
7/18/2021
7/18/2021
[  ]
Pause Function
Implement pause feature for the game
7/16/2021
7/17/2021
7/17/2021
[  ]
There are no rows in this table
17
Count
Milestone 2 Timeline
Stubs
Range
Attacks
Stats
Battles
Shop
Win/Lose
Main Menu and Level Select
Battle Rewards
Battle Fixes
Document Mobs
Sprites Frontend
Old Card Rewards
Pause Function
Drinking Potion
Resource Bar
Rare Items
Apr 2025
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
May 2025
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
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18
19
20
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30
31
Jun 2025
1
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7
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10
11
12
13
14
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30
Jul 2025
1
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31
Aug 2025
1
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31
Sep 2025
1
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10
11
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30
Oct 2025
1
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11
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31
Nov 2025
1
2
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10
11
12
13
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Dec 2025
1
2
3
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5
6
7
8
9
10
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31
Month
TodayFit
Milestone 2 Availability
Names
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
Bonson
6pm onwards
6pm onwards
All day except 5pm-6pm
All day except 5pm-6pm
2pm - 4pm, 7pm onwards
All day except 5pm-6pm
All day except 5pm-6pm
Ryan
All day
Afternoon only
1pm onwards
All day
Free after 2
All day
All day
Brian
All day except 7-10:30
All day except 7-10:30
All day except 7-10:30
All day except 7-10:30
3pm onwards, except 7-10:30
All day
All day
Lindsay
All day
2pm onwards
2pm onwards
All day excluding 2pm-6pm
3pm onwards
All day
All day
There are no rows in this table

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