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Milestone 2: Domain Modelling and Implementation

Goals and Deadlines for this milestone are created and recorded in the table below. Timeline shows the actual completion and duration of tasks. Go to for the live version.
Milestone 2 Tasks
1
Task
Summary
Start date
Target End Date
Actual End Date
Prerequisite
Dependent tasks
People
1
Range
Test and implement Range interface for enemies and buildings
7/6/2021
7/7/2021
7/7/2021
Stubs
[  ]
BW
bonson wong
2
Battles
Test and implement battle system between allies and enemies
7/7/2021
7/9/2021
7/8/2021
Attacks
Battle Fixes
BW
bonson wong
3
Stubs
Create stubs before going into feature branches
7/5/2021
7/6/2021
7/6/2021
Range
LS
Lindsay Small
BW
bonson wong
BZ
Brian Zhang
RK
Ryan Kc
4
Attacks
Create a system that calculates damage values for attacks
7/6/2021
7/7/2021
7/8/2021
Stats
Battles
Battle Rewards
BW
bonson wong
LS
Lindsay Small
5
Battle Fixes
Correct the battle system after re-evaluation
7/10/2021
7/11/2021
7/11/2021
Battles
[  ]
BW
bonson wong
6
Shop
Write tests, implement the backend and front end for the hero castle shop, where the user can buy and sell items with gold
7/7/2021
7/10/2021
7/13/2021
Main Menu and Level Select
[  ]
BZ
Brian Zhang
7
Document Mobs
Document classes for moving entities and other related items
7/12/2021
7/13/2021
7/13/2021
[  ]
BW
bonson wong
8
Stats
Create system for storing and updating the stats of items and moving entities
7/6/2021
7/7/2021
7/7/2021
Attacks
BW
bonson wong
9
Win/Lose
Create a win and lose condition for the user, including a frontend to reflect the conditions.
7/7/2021
7/18/2021
7/18/2021
[  ]
BW
bonson wong
BZ
Brian Zhang
RK
Ryan Kc
10
Main Menu and Level Select
Create an opening menu page where users can then select a level which is reflect upon the shop, this is primarily a frontend system
7/7/2021
7/15/2021
7/11/2021
Shop
BZ
Brian Zhang
11
Sprites Frontend
Create generic methods for loading in sprites from entities that spawn in loopmania world
7/13/2021
7/15/2021
7/15/2021
[  ]
BW
bonson wong
12
Drinking Potion
Allow the user to drink potion on the press of P
7/17/2021
7/18/2021
7/18/2021
[  ]
BW
bonson wong
BZ
Brian Zhang
13
Resource Bar
Display on the frontend, a live labelling of XP, Health and Gold
7/17/2021
7/18/2021
7/18/2021
[  ]
BZ
Brian Zhang
14
Battle Rewards
Writing tests and implementing the condition where upon enemy death, give the user a card, XP and normal item reward
7/8/2021
7/18/2021
7/18/2021
Attacks
Rare Items
BZ
Brian Zhang
15
Old Card Rewards
Writing tests and implementing the condition where old cards are not only removed, but rewards are given to the user
7/16/2021
7/18/2021
7/18/2021
[  ]
BZ
Brian Zhang
16
Rare Items
Add a way for rare items to appear in the game
7/17/2021
7/18/2021
7/18/2021
Battle Rewards
[  ]
BW
bonson wong
17
Pause Function
Implement pause feature for the game
7/16/2021
7/17/2021
7/17/2021
[  ]
There are no rows in this table
17
Count
Milestone 2 Timeline
1
Stubs
Range
Attacks
Stats
Battles
Shop
Win/Lose
Main Menu and Level Select
Battle Rewards
Battle Fixes
Document Mobs
Sprites Frontend
Old Card Rewards
Pause Function
Drinking Potion
Resource Bar
Rare Items
Oct 2023
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Nov 2023
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Dec 2023
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Jan 2024
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Feb 2024
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
Mar 2024
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Apr 2024
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
May 2024
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Jun 2024
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Month
TodayFit
Milestone 2 Availability
2
Names
Monday
Tuesday
Wednesday
Thursday
Friday
Saturday
Sunday
1
Bonson
6pm onwards
6pm onwards
All day except 5pm-6pm
All day except 5pm-6pm
2pm - 4pm, 7pm onwards
All day except 5pm-6pm
All day except 5pm-6pm
2
Ryan
All day
Afternoon only
1pm onwards
All day
Free after 2
All day
All day
3
Brian
All day except 7-10:30
All day except 7-10:30
All day except 7-10:30
All day except 7-10:30
3pm onwards, except 7-10:30
All day
All day
4
Lindsay
All day
2pm onwards
2pm onwards
All day excluding 2pm-6pm
3pm onwards
All day
All day
There are no rows in this table

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