This project allows you to easily and quickly add fully replicated and AAA-animated traversal abilities through Blueprints, using cutting edge UE5 tech such as Motion Warping.
Features
Dynamic Customizable System - You can add as many new traversal types as you want, make it yours! Plug & Play - Simple Actor Component to be added and the rest is history. Simple Blueprints - The entire system is in blueprints, coded with optimized industry standards. Fully Replicated - The entire system is replicated over the network and can be played in multiplayer. ✨Compatible with Custom Gravity - Our system support custom gravity for all traversal types! Dynamic Traversal - You don’t need to author obstacle blueprints, our tracing system detects obstacles and determines the correct traversal type + animation. Motion Warping - Using UE5’s cutting-edge AAA Motion Warping technology to smoothly adjust the characters and align any obstacle. Procedural System - You can use any obstacle size! The system will automatically detect dimensions and warp the character location Hurdling, Vaulting, Mantling and Gap Jumping - Game-ready traversal types at the tip of your fingers! Mid-air Traversal - Our system allows you to do traversal in midair either automatically on impact or with input. Chooser Tables - Dynamic selection of the appropriate animation based on traversal type and obstacle dimensions. Fully animated - Using animations from the Game Animation Sample as well some of our own animations, all game-ready and compatible with the UE5 Mannequin Skeleton. Demo Controls