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Exam Notes
Week 2 C# Fundamentals: Control Flow, Loops, and Methods
1.
Control Flow in C#
If Statements
: Executes a block of code only if the condition is
true
.
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if (condition) {
// Code executes if condition is true
}
If-Else Statements
: Provides an alternative block of code if the condition is
false
.
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if (condition) {
// Executes if condition is true
} else {
// Executes if condition is false
}
Else If Statements
: Used to check multiple conditions in sequence.
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if (condition1) {
// Executes if condition1 is true
} else if (condition2) {
// Executes if condition2 is true
} else {
// Executes if neither condition1 nor condition2 are true
}
Switch Statements
: Tests a single expression against multiple values.
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switch (variable) {
case value1:
// Code for value1
break;
case value2:
// Code for value2
break;
default:
// Code if no cases match
break;
}
Key Points
:
Use
break
to exit a case and prevent "fall-through" (unintentional execution of subsequent cases).
The
default
case is optional but recommended as a fallback when no cases match.
2.
Loops in C#
Loops allow repeating a block of code as long as a condition is met.
While Loop
: Executes as long as the condition is
true
. If the condition is
false
initially, the loop does not execute.
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while (condition) {
// Loop body
}
Do-While Loop
: Executes the loop body at least once since the condition is checked after the loop body.
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do {
// Loop body
} while (condition);
For Loop
: Commonly used when the number of iterations is known in advance.
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for (initialization; condition; update) {
// Loop body
}
Example
:
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for (int i = 0; i < 5; i++) {
Console.WriteLine(i);
}
Foreach Loop
: Simplifies iterating over collections and arrays by automatically accessing each element in the collection.
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foreach (var item in collection) {
// Loop body
}
Example
:
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int[] numbers = { 1, 2, 3 };
foreach (int num in numbers) {
Console.WriteLine(num);
}
Note
: Values accessed in a
foreach
loop are read-only within the loop, so they cannot be modified directly.
Jump Statements in Loops
:
break
: Immediately exits the nearest loop or switch.
continue
: Skips the rest of the code in the current loop iteration and proceeds to the next iteration.
return
: Exits the method and, if specified, returns a value (applicable only within methods, not loops).
3.
Methods in C#
Methods are reusable blocks of code that perform specific tasks. They can accept parameters, execute code, and optionally return values.
Defining a Method
:
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returnType MethodName(parameterList) {
// Method body
}
Example
:
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public int Add(int a, int b) {
return a + b;
}
Method Components
:
Return Type
: Specifies the type of value the method returns (e.g.,
int
,
string
,
void
).
Method Name
: Follows PascalCase naming convention.
Parameter List
: Defines parameters passed to the method with types and names, separated by commas.
Return Statement
: Ends method execution and returns a value (if specified).
Calling a Method
:
Example of calling a method with parameters and capturing the return value:
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int result = Add(5, 3); // Calls the Add method with arguments 5 and 3
Examples of Method Types
:
Method with Parameters and Return Type
:
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public int Multiply(int x, int y) {
return x * y;
}
Void Method
: A
void
method does not return a value.
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public void DisplayMessage() {
Console.WriteLine("Hello, World!");
}
Overloading Methods
:
You can create multiple methods with the same name but different parameter lists. This is called method overloading.
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public int Add(int a, int b) {
return a + b;
}
public double Add(double a, double b) {
return a + b;
}
Note
: Overloaded methods must differ in their parameter lists (number or types of parameters).
4.
Arrays and Collections
Arrays and collections store groups of elements in C#.
Arrays
: A fixed-size, ordered collection of elements of the same type.
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int[] numbers = new int[3] { 1, 2, 3 };
Accessing Elements
: Array elements are accessed by index, starting at
0
. For example,
numbers[0]
would give
1
.
Iterating Over Arrays
:
Using a
for
loop:
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for (int i = 0; i < numbers.Length; i++) {
Console.WriteLine(numbers[i]);
}
Using
foreach
loop (simpler for read-only access):
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foreach (int num in numbers) {
Console.WriteLine(num);
}
Collections
: Dynamic data structures like
List
,
Dictionary
, and
Queue
are more flexible than arrays.
List
: A resizable array-like collection.
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List<int> numbers = new List<int>() { 1, 2, 3 };
numbers.Add(4); // Adds 4 to the list
Dictionary
: Stores key-value pairs.
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Dictionary<string, int> ages = new Dictionary<string, int>();
ages.Add("Alice", 25);
ages.Add("Bob", 30);
Summary: Key Points for Week 2
Control Flow
: Use
if
,
else
, and
switch
statements for conditional execution.
Loops
:
Use
for
and
while
loops for repeated execution.
Use
foreach
loops for simpler iteration over arrays and collections.
Understand
break
(exit loop/switch),
continue
(skip to next iteration), and
return
(exit method).
Methods
:
Define methods with a return type, name, and optional parameters.
Use
void
for methods that perform actions but don’t return a value.
Method overloading allows multiple methods with the same name but different parameter lists.
Arrays
:
Fixed-size collections that store elements of the same type.
Use
for
or
foreach
loops to access and iterate through array elements.
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