Encapsulation is one of the fundamental principles of object-oriented programming (OOP). It involves bundling the data (variables) and the methods that operate on the data into a single unit, known as a class. Encapsulation also restricts direct access to some of an object's components, which can prevent the accidental modification of data.
Key Concepts
Data Hiding
Encapsulation allows you to hide the internal state of an object and only expose a controlled interface for interacting with that data. This is achieved using access modifiers.
Private: Members are accessible only within the same class.
Public: Members are accessible from any other code.
Protected: Members are accessible within the same class and by derived class instances.
Internal: Members are accessible within the same assembly.
Accessors and Mutators
Also known as getters and setters, these methods allow controlled access to private fields.
publicclassPerson
{
privatestring name;
publicstringGetName()
{
return name;
}
publicvoidSetName(stringvalue)
{
if(!string.IsNullOrEmpty(value))
{
name =value;
}
}
}
Properties
Properties provide a more concise way to define accessors and mutators in C#. They can be used to encapsulate a field and provide validation logic.
publicclassPerson
{
privatestring name;
publicstring Name
{
get{return name;}
set
{
if(!string.IsNullOrEmpty(value))
{
name =value;
}
}
}
}
Benefits of Encapsulation
Control: Encapsulation provides control over the data by allowing you to define how external code can interact with it.
Flexibility and Maintenance: Changes to the implementation can be made without affecting external code that uses the class.
Security: Encapsulation helps protect the integrity of the data by preventing unauthorized or unintended modifications.