First Lego League SuperPowered Scoring Calculator from #PandaPower Robotics
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# First Lego League SuperPowered Scoring CalculatorFirst Lego League SuperPowered Scoring Calculator

A simple scoring calculator from team #PandaPower
Hi! We’re team #PandaPower robotics. We’ve competed for 6 seasons in First Lego League, and we’ve now created as a resource for helping FLL teams all around the world! (Note: if you don’t much about FLL, here’s a to get oriented.)
Although there are lots of scoring calculators out there, every season, we make our own scoring calculator that matches our way of scoring. It also works better with our route planner, which you can learn more about in our . A few notes
You can use this doc here in “Play mode” or you can make a copy for yourself.
You’ll notice the Missions are colored. The orange Missions are ones where an Energy Unit is retrieved, and the green Missions are the ones where an Energy Unit is delivered
Once the robot has finished running, move down through the table below and assess the robot’s performance by matching the state of the mission on the board to the options present in the “Scoring Level Selector” column below. Each mission has all the possible ways to score the mission based on the different steps to completion. Some tasks have the mutually exclusive portions separated into different missions in the table below to make scoring easier.
Once you’ve scored all of the missions, the Total Score indicator below will denote the number of points you have solved over all of the missions combined. When you’re ready to score the next round, click the red “Clear All Scores” button below, and run your robot again!
There are two ways to score each mission: let’s say for
:
We can open the drop down menu in the “Scoring Level Selector” column in the table below and select the option that describes our situation: e.g.
@[10] Energy unit completely in green television slot
We can use the incremental score buttons in the table below. If we are unsure if this is the maximum scoring option or an intermediate option, we can press the green “Score 20!” button to score to the first level (
@[10] Energy unit completely in green television slot
), and then push it again to score to the final level (
@[20] Energy unit completely in green television slot and television completely raised
). If we knew from the beginning we get the maximum scoring option for this mission, we can just press the green “Set to Max Option” button.
Note that “Set Max for All Scores” button is not representative of the actual maximum score since there are many tasks that rely on the containers, but not enough containers to fully max out each mission.
We’d love feedback! Email us at , and subscribe to our !

## Total Score: 185⁠ points

Clear All Scores
Set Max for All Scores
Mission
Instructions Image
Scoring Level Selector
Score
Score!
Set to Max Selector
Clear Score
1
M00: Inspection Area
[20] Fit in single launch area
20
Set to Max Option
Clear
2
M01: Innovation Project Model
[10] Innovation Project model at least partly in hydrogen plant target area
10
Set to Max Option
Clear
3
M02: Oil Platform (Fuel in Truck)
Score 5!
Set to Max Option
Clear
4
M02: Oil Platform (Truck at fueling station)
Score 10!
Set to Max Option
Clear
5
M03: Energy Storage (energy unit delivery)
[20] 2 energy units completely in energy storage bin
20
Next level: Score 30!
Set to Max Option
Clear
6
M03: Energy Storage (tray)
Score 5!
Set to Max Option
Clear
7
M04: Solar Farm
[10] 2 energy units completely removed from starting circle
10
Next level: Score 20!
Set to Max Option
Clear
8
M05: Smart Grid
[30] Both teams’ orange connectors are completely raised
30
Set to Max Option
Clear
9
M06: Hybrid Car
Score 10!
Set to Max Option
Clear
10
M07: Wind Turbine
[30] 3 energy units no longer touching wind turbine
30
Set to Max Option
Clear
11
M08: Watch Television
Score 10!
Set to Max Option
Clear
12
M09: Dinosaur Toy (contents)
Score 10!
Set to Max Option
Clear
13
M09: Dinosaur Toy (location)
Score 10!
Set to Max Option
Clear
14
M10: Power Plant
Score 5!
Set to Max Option
Clear
15
M11: Hydroelectric Dam
Score 20!
Set to Max Option
Clear
16
M12: Water Reservoir (hooks)
Score 10!
Set to Max Option
Clear
17
M12: Water Reservoir (mat)
Score 5!
Set to Max Option
Clear
18
M13: Power-To-X
[15] 3 energy units completely in hydrogen plant target area
15
Set to Max Option
Clear
19
M14: Toy Factory (dinosaur release)
Score 10!
Set to Max Option
Clear
20
M14: Toy Factory (energy units)
Score 5!
Set to Max Option
Clear
21
M15: Rechargeable Battery
Score 5!
Set to Max Option
Clear
22
M16: Precision Tokens
[50] 6 tokens
50