Virtual produticon: Render 360 panoramic HDRs (Used as a Dome light in Maya)
Remakr: So far has bug run in UE5.1, this case use 5.0
tick follow Plugin
In project setting, set below as Linear color space only
Add Level sequence, add a camera actor
Turn off visibility of Sunlight/Directional light
Move render queue export setting:
Temporal sample count as 1, if the shot doesn’t have movement
Untick use lodz zero and diable hlod for easier render
Click setting and turn on panoramic rendering, and color Output
Delete Deferred Rendering
Tick Disable tone cruve in color output (to let the EXR export as linear)
Make sure output resolution ratio is always 2:1
Change the Input Transform from Linear Rec709 sRGB to ACES in Nuke
In Maya, Create DomeLight (in Arnold → Light)
Input File, choose the created 360 image in Attribute Color:
Correct OCIO config (since working space of Maya is ACEscg, will do nothing on raw image)