In maya,
Choose not just the gemotery, but the whole assets including bones, rigs, (if not render the final clip in UE, don’t need to export/import the matieral and texture), etc
Export Selection → Tick: Animation, Baked Animation(type start and end timeline)
In UE, click import in content broswer (not create material in this demo)
Set same FPS as Maya in Sequencer
The static mesh, rig, physical asset, skeleton and anim should be imported
Drag the Rig in the scene
Set the imported asset in the same location and rotation as in maya
Copy value in maya and paste in ue
Reminder, y and z axis value in maya swap in UE
Copy rotation value as well, but Y,Z axis in UE change to negative
Remark: If set the transofrom in Maya originally as 0,0,0 point before export, then in UE, just set all value to 0,0,0 too, don’t need to copy and paste from maya to UE.
Drag the car rig asset in sequencer, add the animation imported in it
Create a camera actor in sequencer in UE,
Import the camera anim from Maya as well in sequener in UE, setting as below:
For lighting import from Maya,
Click Import into Level, choose the FBX light
A BP class of light is created
Drag it in the scene, adjust back the intensity