Test 1 – TOOL COMPARISON
Comparison between RealityScan, Meshroom, and Metashape.
Focus on processing time and output quality across the three tools Capture ID: 08_09_2025_SCAN f-stop: f/1.4 f-stop should be around f/18 or max focal lens: 50mm (good, no distortion) Photogrammetry Tools Comparison
TEST 2 _ TOOLS COMPARISON 2
Comparison between RealityScan and Metashape.
Comparing processing time and output quality (geometry + textures) Capture 2: 09_09_2025_SCAN f-stop: f/4 f-stop should be around f/18 or max EXTRA - RealityScan (HighQuality Mesh) v.s. Metashape
RealityScan (High-Quality Mesh)
RealityScan with the High-Quality Mesh option produces a much denser and more detailed mesh, offering higher resolution in geometry. Here are the result fomr NEMO-Test:
RealityScan HQ: 17,396,657 vertices Metashape (result from two combined chunks of photo sets): 998,397 vertices RealityScan - Pros
Potential for improved detail: RealityScan HQ ‘could’ probably achieve a much better results only if the input photos are of higher quality in both resolution and color, with sufficient coverage from all angles as well. Automatic manifold handling: RealityScan HQ sometimes produces cleaner geometry. For example, in the Nemo test the base was automatically cut flat and potential holes were closed. However, this process can also introduce unintended artifacts, such as the abrupt cut at the top of the hair where the software was unable to interpret the surface correctly. Free: no subscription or extra credits needed for HQ mesh generation RealityScan - Cons
Increased noise: Higher density often introduces noticeable noise, clearly visible in the Nemo HQ and Snake HQ tests. Heavy geometry: Dense meshes are harder to process, slow down editing, and complicate optimization workflows. Texture quality: RealityScan generally produces weaker color textures compared to Metashape. Artifacts in complex areas: Automatic cleanup can sometimes lead to unnatural cuts (e.g., trimming off hair details where geometry cannot be reconstructed). RealityScan Stability (Hardware Consideration)
RealityScan appears more sensitive to hardware limitations than Metashape. While it can leverage GPU acceleration, many processes remain CPU-intensive, and insufficient GPU memory often forces a fallback to CPU. As a result, RealityScan may show less stability in demanding workflows compared to Metashape’s more balanced CPU/GPU utilization. Therefore in our first two Nemo High-Quality Mesh tests, the weaker machine produced no output at all.
TEST 3 _ SCAN AMOUNT
In the previous scan, some data was missing on the top and bottom of the model. This caused the software to automatically generate grayish noise in the textures.
For Test 3, additional photos were taken from higher angles to cover the missing areas, along with more offset angles to provide extra input data and fill the gaps.
Capture: 298 images. (extra photos added to the previous scan chunk and re-generated for the Test 3 result)
Single Chunk:
first chunk of photos captured in the TEST 2
Merged chunk:
new photos from the test 3 added and regenerated
TEST 4 _ SNAKE SCAN
Part A - Metashape v.s. Reality Scan (Normal Detail Level)
The high-texture surface of the snake made it easy to scan, with no issues in surface capture and relatively low processing time.
However, due to the snake’s positioning, surfaces close to the plate were difficult to capture. This resulted in more noise and missing data, especially around the tail.
Capture: 247 images.
Mesh + Texture Comparation
Metashape result close-up / no-tex
Metashape result close-up / tex
Part B - Metashape v.s. Reality scan (High Detail Level)
TEST 5 _ Realistic Human Texture recreation
Render Engine: Cycles 1080p
Textures created by: Human Pro add on + 3D Daz Genesis 9 character base mesh + UV map, Lighting in Blender
TEST_6_Sculp SCAN
Input: 102 images
F-stop: f/16
Focal Length 58mm
RESULT:
details are roughly captured, but result could be only used for props for the background.
To Improve:
Increase input photos – Capture more images (around 100–200 photos) with 70–80% overlap, and increase the distance between shots to better cover the upper areas, for example. Add a cross-polarization filter to the Godox ring flash to achieve more even lighting and reduce reflections. This should improve the overall scan quality and provide greater flexibility for relighting later on. TEST 6 _ Hand Scan using Reality Scan
Failed:
Due to too less inputs, bad alignment of cameras
Summary: skin-like silicone surfaces are very challenging to scan because of glossiness, translucency, and low texture detail.
one more reason cause the dirty out come is not only the hands texture but also the background shadows and colors. the Background color is breaking the scan by adding too much noises around
To Improve:
The object currently lacks surface texture, which makes it difficult for the software to align and reconstruct accurately.
Adding more visible details or surface texture will improve scan quality.
Alternatively, you can digitally sculpt the missing details afterward (see example below). Avoid cropping the object — all input images should capture the entire object within the frame. improve current background situation. color and shadows etc. Background color suggestion
TEST 6 _ Hand Scan using Reality Scan_more images (284)
same situations happen to the baby hand scan