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TEST_RETOPTO

from November 5, 4pm to november , 1pm
starting to correct the modele in Zbrush: -removing the eyelashes and the hair
-adding details on the lips
-recreating the back of the head
-correcting the nose and back of de ears.

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i’m keeping the noisy effect on the skin for the texturing (not sur to keep it during the process) it will be beter to have scan without hair. we can recreating with simulation or card for exemple. ​From November , 6 at 2pm to november 7, 3pm starting the retopo in blender. for the retopo we are going to make some “rings” around part of the face and the body. then we link everithing and make sur it make a loop.
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head-topo_orig.png
(Facial Topology flow reference)
November 7, 3pm to november 7, 3pm15
starting UV for the texturing ​
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November 7, 3pm15 to____
baking on blender and projecting the texture from the original nemo. had to recréate part of the texture because of the missing information ​
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→ scaning the modele without the hair would be beter. we can recreate ourself the hair with generation or cards, or by sculpting. maybe, if we scan hair alone, wa could create a material to project on the futur hair. → the scan missing quality because of the picture that are blury. ​November, 12: ​starting the texturing on substance painter: took me the day to texture Nemo; base one the texture i had with the baking on blender
November, 13: connecting and settled the texturing rendering

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