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Documentation: Locomotion
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Documentation: Locomotion
Getting Started
Adding New Abilities
Adding Custom Character
Adding Advance Customization Characters
Adding New Abilities
In this tutorial you will learn how to add New Abilities to the Live Configurator
Save System Setup
Adding New Ability to the save system
Open
BP_Saved_Presets
Add New Variable
Rename The variable to match with your ability name
Set It’s Default Value
User Interface Setup
UI : Designer Setup
Open
UI_Live_Configurator
Select any Existing Ability And
Left Click
On the Hierarchy tab you will see the ability highlighted
Click on the parent border of that ability Right Click > Duplicate
Now you can see that ability is duplicated
Click on The text and rename that to whatever you want (In The Example we name it Double Jump)
Hover
your mouse to the new ability Checkbox and
click
Rename your checkbox to match with your ability name
UI : Graph Setup
While the checkbox selected head to Graph Setup
Click On Check State Change
Drag the newly Created function to Check boxes
Add The following Nodes to your ability Button
Drag a wire from For Each Loop and Add it to Select > True
Scroll up to Switch on Int
Add New Pin to the array and get your new ability from the Save Object
Connect your new ability to that Pin
Now Add New Pin on Switch on Int
Drag that pin all the way to your new ability on the bottom
and plug it to the branch
Now Under My Blueprint Search for your new ability variable
drag it and get it’s reference
Get Set Checked State
Plug it like so
Now go back to Designer
Find the border parent of your new ability
Select that and head to the graph
drag that border and get it
Add that border to it’s parent collapse arrow
In the end of the graph save to game slot
Character Blueprint
Adding New Ability to Character Logic
Open Player Blueprint
Under
My Blueprint
Search For
Load Bools
function
Double Click
to open that function And Drag the blue wire in the end
Get your new ability variable
Right Click and promote to variable
Then connect it to the graph like so
Testing The New Ability
i added Print strings to the new ability bool to test it’s functionality
Final Results!
Save System Setup
Adding New Ability to the save system
User Interface Setup
UI : Designer Setup
UI : Graph Setup
Character Blueprint
Adding New Ability to Character Logic
Testing The New Ability
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