Critical for game to launch Total:
End of match glue:
Map / Gamemode voting after a match Sent back to lobby after match. Stay in the group End of match outro victory defeat screen Score board at end of match Matchmaking:
Ensure that any amount of servers can be displayed Tutorial arted is the name shown in servers Comms:
coms laggy and messed up 3 days Indicate if a player is on team/world channel in the scoreboard menu, or some other suitable location 2 days ability to mute individual players 3 days indication to who’s speaking, which channel 2 days Tutorial:
So much that is confusing to a new player. New players need to learn it to love it. Ability and augment tutorial Teach players how to play the game better What to do after the tutorial? lead them to the next step, put them in a TDM all bots junk yard fight Redesign the bindings screen, it still has 3 controllers, looks super confusing and is missing ability binding In Cockpit guides / GIFs / text for what’s what, how to do things etc. During start of match you get a voiced briefing 3 days Fix Uplink mode and make it super understandable and readable 2 days Performance pass
LOD light and heavy mechs 2 days do basic tests and measure how screwed we are 1 day Nice to have: Total:
Custom slots in games 4 days
This would allow for Players vs Bots mode Allow custom bot count in servers Allow AI difficulty options
Player metrics and stats: 6 days
Track various game metrics for development purposes as well as informing the player, provide them a challenge and numbers to track for their improvements
Most / Least played maps, gamemodes, mechs, weapons, augments
Player stats, kills, deaths, team kills, headshot %, favorite weapon, accuracy etc.
“maybe we have overcomplicated how to keep people playing. we don't need story or some grand system of unlicks but at least track peoples stats and let them keep them. show them metrics over time, like running shooting and running feels good but eventually is really nice to aim for something and trach growth and progress. we don't even have a kdr ratio.”
Options: 4 days
Volume levels for FX, comms, etc. Input binding options 3 days AI improvements: 3 Days
AI difficulty options 3 days AI should play all game modes, capture points, arm / disarm etc. 5 days Make AI smarter, less predictable, harder to play against 5 days AI should be allowed more mech classes 5 days AI could use abilities? 5 days AI Follow Player behaviour when Player is near 4 days Game Feel: 7 days
Proper implementation of callouts for all gamemodes 2 days Better feeling falling when mech death 1 day mechs not making sound when they die. mechs disappearing after death 2 days Art pass on unfinished maps 10 days Finger tracking or hand transitioning into interact poses 2 days on death stop cockpit from rotating past 90 degree. how could mech roll onto its head? lol 2 days make hands less wonky to operate 2 days mechs make sound and sparks when changing weapons and mechs make it less game like. 3 days Specific sound for installation of parts on mech. maybe special sound for when picking mech class, augments etc. Objective armed, neutralized still voiced by some nerd 2 days Materials or color changes for cockpits of different mechs. I.e. The resupply heavy could have a more brown cockpit, emp more green, etc. Healing system: 3 days
Health UI rework, add arrows to directions to point to job, instructions are brighter than frame sectors ad electronic components. internal eletronics. will gain as much health as you can select. Healing lever needs a rework Healing lever hard to pull to heal still. Bugs: 5 days
recentering dead puts you at a weird angle 1 day Artillery kills a second before it kills you 1 day Hide laser weapon meshes from turrets 1 day hitting the ground sometimes spins the mech 1 day Disappearing Rockets 1 day Minimap: 4 days
minimap update, pings, enemies, health and ammo Misc: 10 days
reinforcement heavys should not spawn on each other 2 days Respawn by default in time, but allow to cancel by clicking loadout screen button instead of choosing when to respawn. 1 day Friendly fire indicator 1 day Improve ping visual, simplify it 2 days Enemy solid red and location / range markers blue. different shape for the colorblind Spawn killing still very easy 3 days Want to see map list when not host 1 day Crouching mechanic, re-add and fix 4 days Feet windows turn black on death 1 day Too difficult, not worth it:
Weakspots: 10 days
Critical damage mech locations, heavy weak spot dude directional damage on heavy would actually fix so fucking much including now TDM Progress system, unlocks 8 days Customization, mech / weapon skins 10 days Lore / planet breaching etc. 10 days add sequential recoil 8 days Password protected servers 5 days AI shouldn’t see through smoke 3 days When gripping lever make pointer finger go down no mater what. 2 days Outdated, removed:
no more sliding around the map after death no more grinding sound on death unify color pallet in cockpit. go with color blind colors by default?