Iron Rebellion is every X Wing, Alien, and Mech Warrior pilot’s dream. Putting you in the seat of a 50 ton war machine and then giving you full immersive VR control is our goal. Iron Rebellions mission is to take mech games to a space they have never been before In both game feel and interaction. Our primary focus is to make the player feel truly locked and loaded into a mechanical titan ready to explore a strange alternate future, as they engage in warfare to save the solar system.

Prototype phase

Free single player build

The intention of this build was to explore the feasibility of a mech game in VR. Was it even possible?
Here we tested almost 15 virtual joystick designs
Countless amounts of locomotion, momentum, jump recipes
Communicating game feel through the shaking, flickering, rumbling of the cockpit
Solving motion Sickness
Selling epic energy!!!

The core of multiplayer

Paid early access build

This build focused on developing a solid foundation of player to player interaction, gunplay and the over all beat of action. We made a clear choice to strip back weapon options to purely focus the most essential combat scenarios
Time to kill
Cover placement/density
Reload time, fire rate, ammo count
Average distance of engagement
Note: this space will stay a work in progress up till 1.0

The bigger game

What all early access fund will go towards

This build will open the flood gates to strategy and personal play styles with the full expansion of weapon types and mech classes. here is where the real voice of Iron Rebellion will be found.
3 new weapon classes. (Energy/beam), (Homing rockets), (Rapid fire ballistics)
4v4 multiplayer
More cockpit functionality
3 mech weight classes (Mid current), Light, heavy
2 new maps
New game mode
Directional jump jets

The full MP game

All multiplayer content in and tuned. ready to leave Early access

At this point we have done multiple round of iterations on the core mechanics and developed all weapons variance and mechs classes
9 mech classes
12 weapons
3 maps
Mech modules, consumables, passive systems
Swappable engines, armor classes
New game modes

Community Support

Funds from the launch will go to the support and requests of the community

Steam work shop, maps and game modes and weapons crafting
HOTAS support
haptics and motion chairs
Costume paint job room

The Surge

Spin on core mechanics in a single player / CO-OP experience

The last chapter in our journey is to deliver an experimental game mode that takes everything we have learned and puts it into a high energy co-op mode that pits you vs the SURGE! Here we want you and a friend to have a game with high replayability as you go head to head with swarms of alien monsters a mission to find the hive core and save the colonies

Game Concept art and music

walking with mech v2.png
drinking in the city.png
Mega city.jpg

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