Iron Rebellion is all about the immersive experience of being a mech pilot. a built for VR, mech combat game with fully interactable cockpits and precise intuitive joystick system.
Disclaimer: This is our current plan moving forward but the contents and order of things can be subject to change
Prototype phase | 0.1✔️
Free single player alpha
The intention of this build was to explore the feasibility of a mech game in VR. Was it even possible?
Here we tested almost 15 virtual joystick designs✔️ Countless amounts of locomotion, momentum, jump recipes ✔️ Communicating game feel through the shaking, flickering, rumbling of the cockpit✔️ Solving motion Sickness✔️
The core of multiplayer | 0.5✔️
Early access build beta
This build focuses on exploring the foundations of player to player interaction, gunplay and the over all beat of action. We made a clear choice to strip back weapon options to purely focus the most essential combat scenarios
Cover placement/density✔️ Reload time, fire rate, ammo count✔️ Average distance of engagement✔️ Note: these core elements will stay a “work in progress” up till 1.0 and are subject to change
The bigger game | 0.7✔️
What Early Access will fund!
This build will open the flood gates to strategy and personal play styles with the full expansion of weapon types and mech classes. here is where the real voice of Iron Rebellion will be found.
3 new weapon classes. (Energy), (Rockets), (Ballistics), (Sniper)✔️️ More cockpit functionality✔️ 3 mech weight classes (Mid current), Light, heavy✔️
The full MP game | 1.0
All multiplayer content in and tuned. Ready to leave Early access
At this point we have done multiple round of iterations on the core mechanics and developed all weapons variance and mechs classes
Mech modules / abilities, consumables, passive systems✔️ Rank / Progression system✔️
Singleplayer & PvE | 1.5
▶️ WE ARE HERE ◀️
This phase expands Iron Rebellion with new ways to play, including PvE modes that offer an alternative to PvP battles.
Support from launch is helping us grow the game, continue development, and respond to the community’s most requested features.
Different cockpits per mech class - ✔️ Custom paint job room - ✔️ Foundations for Faction Wars
Faction Wars / Bigger Game | 2.0
This is the most ambitious stage of Iron Rebellion’s development, where the game can grow into the larger-scale war experience we have always imagined.
If community support makes it possible, this phase expands Iron Rebellion beyond individual battles and into a persistent conflict where every match contributes to a bigger war.
Persistent war mode, fight over multiple regions, capturing planets and pushing front lines in order to take entire solar systems over, weekly or monthly server wipes to see what factions can conquer the entire solar system. Resource based progression Meaningful battle costs and rewards - earn your mechs and weapons, but risk losing them too
Game’s Expansion & Other platforms | Beyond 2.0
By this stage, the core of Iron Rebellion is well established, but development continues with more content, platform support, hardware integration, and community-requested features.
Improvements to Faction Wars, including more scenarios, missions, planets, and objectives New maps, game modes, and content additions Ports to PSVR, PICO, Flatscreen platforms HOTAS support, if balanceable and technically feasible Better mod support, whether through Steam Workshop or custom tools