When you get the upper hand, your opponent automatically stops anything they were doing to you. if you were on the ground, you switch places with your opponent.
Conditions
Hidden
When someone isn’t aware of your presence, they can’t dodge or block your attacks.
If you’re making a melee attack, you can bypass the armor and shield value of your opponent.
Prone
If you’re making a melee attack at a prone person, you can bypass their armor and shield value
Restrained
When restrained, you cannot move or act, and can only try to break free.
You cannot perform somatic components for spells.
Muted
You cannot speak nor perform verbal components for spells.
Surprised
You lose a die to absorb damage.
Scaling
Whether you’re fighting on horseback, trying to slay a dragon or piloting a Bark Sentinel, special rules apply when you fight outsize of you weight class.
In combat, larger and/or heavier creatures have bonuses to absorb damage.
Smaller and/or lighter creatures have bonuses to dodge.
Weight / Size Classes
Humanoids, Wolves, Displacer Beasts
Bears, Horses, Wagons: +2Dto Absorb / Dodge
Dragons, Bark Sentinels, Ballistas: +4D to Absorb / Dodge
Kraken, Planar Avatar, Wyrms: +6D to Absorb / Dodge
Living Mountain, Astral Dreadnought, Shuurga: +12D to Absorb / Dodge