Skip to content
Gallery
D&D6: D&D but you actually have fun now
Share
Explore
Combat Rules

icon picker
Special Rules


Yeah, you can stab, slash, pierce, crush and maim your enemies, but sometimes you need to switch it up.

Grapple

A struggle for power, swords are clashing, feets are struggling to get a grip, this is about to get dirty.
You can make a , , or wrestling related roll to attempt to wrestle your opponent.
The Characters then start wrestling, and the one with the highest roll dominates.
When grappling, you can’t used ranged attacks except for crossbows.
You also can’t do complex actions. You cannot open and drink a bottle, but you can drop it

Dominating a grapple

When you’re dominating, you can:
Throw your opponent on the ground
Ends the grapple
Throw them away from you
Ends the grapple
Disarm them
, or related roll.
Restrain them
Contested , or related roll.
Prevents both parties from moving and acting.
Prevent them from speaking
Break the grapple
Free action
Unless specified otherwise, you only need to land an attack to do these, replacing the damage you might’ve dealt.

Overpowered in a grapple

When the grapple isn’t going your way, you can:
Attempt to gain the upper hand or free yourself
Contested , or related roll.
When you get the upper hand, your opponent automatically stops anything they were doing to you. if you were on the ground, you switch places with your opponent.

Conditions

Hidden

When someone isn’t aware of your presence, they can’t dodge or block your attacks.
If you’re making a melee attack, you can bypass the armor and shield value of your opponent.

Prone

If you’re making a melee attack at a prone person, you can bypass their armor and shield value

Restrained

When restrained, you cannot move or act, and can only try to break free.
You cannot perform somatic components for spells.

Muted

You cannot speak nor perform verbal components for spells.

Surprised

You lose a die to absorb damage.

Scaling

Whether you’re fighting on horseback, trying to slay a dragon or piloting a Bark Sentinel, special rules apply when you fight outsize of you weight class.
In combat, larger and/or heavier creatures have bonuses to absorb damage.
Smaller and/or lighter creatures have bonuses to dodge.

Weight / Size Classes

Humanoids, Wolves, Displacer Beasts
Bears, Horses, Wagons: +2D to Absorb / Dodge
Dragons, Bark Sentinels, Ballistas: +4D to Absorb / Dodge
Kraken, Planar Avatar, Wyrms: +6D to Absorb / Dodge
Living Mountain, Astral Dreadnought, Shuurga: +12D to Absorb / Dodge

Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.