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5. Skills

The gravy to your , your Skills are every little thing you know how to do, whether it’s using a sword, taking care of a garden, cooking, or speaking a regional language.
These skills are represented by a dice, linked to one of the 5 main .
You can pick 4 Skills of your choosing, the only limit is your imagination (and the DM’s approval).
If a situation calls for a skill you do not have (e.g. Perception), you will roll with the corresponding
instead (Heart).
When rolling a Skill, you add one die to the corresponding
roll.
e.g. Brawn 2, Heavy Bladed Weapons 1 equals 3D to hit.
info

Examples:

Woodworking
Arcane Studies
Philosophy

Brawling
Heavy Lifting
Melee Weapons Skills

Archery
Acrobatics
Dodge
Melee weapon Skills

Humor
Perception
Animal Handling

Intimidation
Iron Will
Persuasion


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