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GDD- Game Design Document
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Game Nav Overview
Game Nav Overview
The 3 core of this game are:
Story (keep users coming back)
Index System (learn chemistry)
Battle (fun)
Home page
Inspired by Pokemon Go simple Home page
Home starts where the last game left off
UI: Profile
UI: Inventory (logo)
Pokemon Go: Home
Profile page
Inspired by Pokemon Go simple Profile page
Moby’s Level
Moby’s Experience
Moby’s Badges
Leaderboard
Pokemon Go: Profile
Nav page
Inspired by Pokemon Go simple Nav page
Items (Current elements collections)
Cook (Assembling molecules)
Index (Learn more about element knowledge and see which one the player current have)
Portal Door (AR/AI - Unlock at Level 5)
Shop
Settings
Pokemon Go: Nav / Harry Potter World
Items
Inspired by Harry Potter World UI
Show Coins
UI: Elements
UI: Molecules
UI: Food
UI: Potion Cure
Harry Potter World
Press item - item detail popup
Index System (Philosopher’s Stone Map)
Inspired by Assassin’s Creed
Using Abilities to unlock the Molecule recipe
When the elements accumulate to a certain number, the player can decide whether to upgrade the Molecule or not.
Assassin’s Creed
Unlock the Ability
The Index Book - Once you unlock the ability cards, you can go to the book and collect
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