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5. Mars Ideas

Story:
In 2050, the world is full of virus and infectious human (zombies). You are the only left cyberman. Your mission is to get the 5 human legacies to

There is only 1 set for Starship left. (*Starship is capable of carrying 100 people). The player needs to fight through the virus/zombies and get to the Starship to Mars to leave the earth.
Things need to fight:
Virus
Zombies

In Mars:

Oculus VRC:
Subtitle Options
UX/UX Design
In-Game Feedback & Direction
Customizable Controller Configurations
Distance Grabbing
Display Setting Customization
Color Blindness Support
Multiple Locomotion Options
Head-Tracking Alternatives
Game Design Document Template (Escape Room Vertical Slice).pdf
92.9 kB
Ideal User Profile Example.pdf
128.4 kB

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What are the overall games the players love to play?
Fisherman’s tale
Shadow point
Red matter


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mars.png
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UI Design (on the screen)
Option 1:


Interactions_V1
0
Interaction Name
Frequency of Use
Notes
Controler Mapping
1
Shoot
Right’s Index Trigger
R Trigger (if “B” is true)
2
Setting Menu/Pause
Left’s Setting Menu
Setting menu
3
Gun Change
Right‘s Joystick (L/R)
R Joystick (L/R) (if B is true)
4
Shield On
R Joystick - center press
R Joystick - center press
5
Teleportation
Left’s “Y” Button
Left’s “Y” Button
6
Snap Orientation (15 Degree)
R Joystick (L/R)
R Joystick (L/R) (if “B” is false)
7
Select Object
R/L Index Trigger - Ray casting
R/L Index Trigger - Ray casting (R -if B is false)
8
Force Pull - Remote grabbing objects
R/L Index Trigger - Press
L/R Trigger (R -if B is false)
9
Grab
R/L Grab Button
R/L Grab Button
10
Locomotion
Left Joystick (up/down/r/l)
Left Joystick (up/down/r/l)
11
Inventory
Left’s X Button
Left’s X Button
12
Oculus Menu
Right’s “Oculus Button”
R “Oculus Button”
13
Toggle Gun & Movement
R “B” Button
R “B” Button
There are no rows in this table

Option 2:

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Interaction_V2
0
Interaction Name
Frequency of Use
Notes
Controler Mapping
1
Shoot
Right’s Index Trigger
Right’s Index Trigger
2
Setting Menu/Pause
Left’s Setting Menu
Setting menu
3
Gun Change
Right‘s Joystick (L/R)
R Joystick (L/R)
4
Shield On
Right’s B Button
Right’s B Button
5
Teleportation
Left’s Joystick Up
Left’s Joystick Up
6
Snap Orientation (15 Degree)
Left’s Joystick (L/R)
Left’s Joystick (L/R)
7
Select Object
R/L Index Trigger - Ray casting
R/L Index Trigger Ray casting - (R if Hand is true)
8
Force Pull - Remote grabbing objects
R/L Index Trigger - Press
R/L Index TriggerPress - (R if Hand is true)
9
Grab
R/L Grab Button
R/L Grab Button
10
Locomotion
No Locomotion
No Locomotion
11
Inventory
Left’s Y Button
Left’s Y Button
12
Oculus Menu
RIght’s Oculus Menu Button
RIght’s Oculus Menu Button
There are no rows in this table

UI Design:
Inventory concept:
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