Product Analysis

Level-up

Questions to answer

Percentage of players returning after the first day, week, fortnight
Top-up = 0 (Lifetime)
0 < Top-up <=10 (Lifetime)
10 < Top-up <=50 (Lifetime)
50 < Top-up <=200 (Lifetime)
200 < Top-up <=1000 (Lifetime)
Average number of games user stops playing
Habit point analysis
Retention of users after winning cash vs without winning cash




Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
CtrlP
) instead.