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How To Use

This Toolkit details actions you can take as an educator, using the Backwards Design Model of Instruction at each stage of design and development. The activities included should help you become more comfortable with the use of virtual reality in the classroom setting and provide you with ideas of how you can use VR in your own classroom. Regardless of whether you have just starting to think about using VR, or whether you've been using it for years, it is never too late to consider enhancing your lesson plans with new and innovative tools like VR.

This Toolkit is broken up into the following phases that should be explored in order. You can use the navigation bars to jump from section to section, use this table of contents, or follow along from section to section. Complete the activities as you go. You can always go back to the navigation bar and click on a previous section anytime you feel is necessary.


First → start with

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