Examples of VR in the classroom

One of the many motivations behind using VR in an educational setting include the simulations it provides. VR provides the possibility for participating in lifelike simulations/virtual explorations that would otherwise be infeasible or too dangerous to undertake in reality (Kavanagh, et. al., 2017). For instance, if students are learning about ancient Egypt, a simulation that takes them through an Egyptian temple or pyramid would provide students with experiences that would be otherwise impossible. The HDM would provide the visual experience, and with the use of a joystick, students can freely explore the environment, asking questions and discovering new information as they go. Similarly, there are many situations in schools, like fire-drills, earthquake drills, etc., where practicing with the real thing is either dangerous or impossible. It would be impossible to create a real-life earthquake on demand, and it would be dangerous and life-threatening to use real fire to practice for a fire drill. Virtual reality systems would allow schools to virtually simulate these events so that staff and students may practice the valuable skills that would be necessary in a real-life catastrophe. Students would be able to practice where to go for safety, how to detect if smoke is on the other side of a door, etc., all while in a safe environment.

Click the following links to learn more about what resources teachers are currently using:


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