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Design Thinking Methods for Educators
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Method Cards

Teaching aid for educators, add your own cards to this template
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Why & How
Description
Uses
Propose a Question
Description
Students are intrinsically motivated to learn when an explicit knowledge gap is present. Asking questions about phenomena that are commonly seen in the surroundings can help identify this gap.
Uses
Observing & Journaling
Description
Asking students to observe phenomena would trigger an exploration. Journaling helps students process information and later consolidate what they observed.
Uses
Talking & Questioning
Description
Framing questions in itself is a learning opportunity which encourages students to think about the topic. Talking to people will help students to expand their knowledge, learn in a non-traditional setting, observe how the same question can have different answers, and become more comfortable with asking questions.
Uses
Identify & Summarize
Description
Finding patterns and connecting concepts is an intuitive way of making sense of information. This can be summarized by students to make a knowledge bank of key concepts.
Uses
Concept Map
Description
A visual method to map out phenomena/ideas/concepts by forming relevant connections or identifying dependencies.
Uses
Comic Strip
Description
Comic strips are an excellent method of visual storytelling and can be used to solidify the understanding of a concept. They help break down the concept into action.
Uses
Experimentation
Description
Simple experiments conducted prior to teaching a new concept can create curiosity which leads to an intrinsic motivation to learn the science behind the phenomena.
Uses
Build & Create
Description
Making models and prototypes adds a dimension to ideas and concepts learnt in class. It is a way of stretching the students imagination and help in developing problem solving skills.
Uses

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