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Live Video - Foreground/Backgrounds

Perspectives on Come to the Edge (CTTE) process, dramaturgy, experience

META/MACRO - Over-arching framework that works across activities and links to Systemic Design and using frameworks


3 stages of Spatial Activity-25.png
What Inquiry process or project strategy gets AFTER of the event:
Set-up System 1 (enabling system): - Creating the correct state for participants to enter stage 2.
Systems Project Model | Systems Thinking 2020 (system-school.ru)
Roles exploration for Set-up
Internal Roles
Role practice
Concern (role) - key features being paid - attention to
Preference for action within concern space
Box Office
Front of House
Ticket Status
Check Ticket
Stage Manager
Greeter
Welcome - Value the persons exploration
Master of ceremony
performer facilitator
Greeter in corridor
Greeting (in room)
Artist - Leadership Team
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Roles exploration 2 Off
External Roles
Role practice
Actor
The skill of the performer in this role
Concern
Preference
Intention
Person 1
Curious Audience
(role origin)
(role origin)
(personal)
Imagining Possibilities Audience
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MESO - Dramaturgy for particulars of this event for Artist-Facilitators - Sense-making, Sense-breaking, Sense-finding principles


Cycles of Engagement in CTTE _2-01.jpg
What event producers and artist/facilitators gets at the end of the event:
View of Roles exploration
Internal Roles
Role practice
Actor
The skill of the performer (type of role) in this role
Concern (role) - key features being paid - attention to
Preference for action within concern space
Intention (agent)
Box Office
Front of House
Person 1
Ability to direct
Ticket Status
Check Ticket
Stage Manager
Greeter
Elaine
Welcome - Value the persons exploration
Master of ceremony
performer facilitator
Stephen
Greeter in corridor
Luciano
Acting
Greeting (in room)
Gary
Playwrite/Actor/VisuaArtist
Artist - Leadership Team
Gabriel
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Mo

MICRO experiential - Stages of Invitation as experienced by the Audience

Come to the Edge performance event
A7BD4600-509B-4CFA-B20B-5CF77C815596_1_105_c.jpeg
What event participants gets at the end of the event:

Gather Town Interpretations

1 - Pre-frame / Set-up

Helicopter Backstory, connecting to land and expectations for experience
sketch floor plan.jpg
Placing buildings and thinking about scales
Using some of the art assets for testing.
Transition to cross the edge could be a smoke cloud as shown. But this is different to a JUMP cloud. i.e. it is a threshold (Crossing the edge) rather than a jump
Bigger cloud between the left of the space, where people can walk out of cloud. This could be the jump cloud, that people enter into from the main space. Explore with some different treatments of this idea. Going into mist on a coast, going into walk bridge that disappears into clouds and has mountain peeking through,
Getting into mini-helicopters to enter cloud, or exit mountain
How to exit general gather space,
How to enter cloud (will there be solid ground, and can that solid ground meaningfully vary.
What happens while in the cloud?
Could people fall into a votex of cloud to go down?
Can we show local areas in the overhead view? Hamilton, St. Catherines, Brantford,
Using the CN Tower and looking down on the convention centre which houses an event.
Going into the CN tower as finding that it is actually the CTTE cafe and crossing.
Could have split screen with the detailed view of landscape, and the overhead view.
What different vantage points and scales can we take scenes from?
Could people travel to the venue, and how could that have happened? Guided visualisation for train travel, being picked up by helicopter, going by boat, flying, etc.
Could unpack using chairs and table their journey.

This map could be available in the space and beforehand as a reference. When people go in they see the 2 key parts of the space with the silent stones and the food for the edge, and musician hinted at.
Upon entering the map, they will then be in a more zoomed in map with different areas of the room yielding different rooms in gather where activities happen, and secrets are revealed.
When ready the dance can happen and we move into the journey into the unknowing. (to be determined, and links to the imagining possibilities workshops)
Prior: Another somewhat “normal/less fantastical” pre- Come to the Edge Café set-up (could it be another environment? a park? a library) that reveal the cloud that take visitors up to Come To the Edge cafe.
Transition from the said cloud to a new world, the team get out from the helicopter.
Do we want the “normal” set-up before the cloud to be viewed in another perspective (perhaps from the side?)
How to transition from the cafe area to the easy speaking event? can we have a transparent cloud wall for that?

Between 1 & 2 En-trance ritual

Jump cloud

2 - Creative Spatial Activity

Fabric Cafe Area (Speakeasy) - with music and activities
Map of Meaning

3 - Choosing a take-away

Silent stones

1 - Setup – Flying in the Copter

Alternatives for helicopter graphic


sketch helicopter.jpg

Set-up gscreen: option 1_Single flyer cockpit

This could be the individual members of the team going on their own to the event, or to meet up to get into the big helicopter
helicopter single.jpg
helicopter-02.jpg
View of Layers of creative interpretation/re-imagining
Name
Original event
Column 5
Positioning in screen
Links to
Fore-ground Objects:
control panel
Foreground:
Person(s) in Shot
Mid-ground:
Background:
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1a En-trance

2 Spatial Activity - Fabric Café

Fabric Café_gscreen_option 1_Food for the Edge

fabrick food.jpg
fabric food-01.jpg

Fabric Café_gscreen_option 1_High Flyers Musicians

3 Take aways - preparing to cross over

Take aways_gscreen_option1_Silent Stones

Feedback:
Sofa could be interesting for facilitators,
Have to think about how it would work for wheelchair user.
Aesthetics:
Possible Implementation:
Overlay PNG/PSD tray graphic on video source, using OBS layer,
Green screen fabric on the participants tray so the texture is revealed.
Integration with Gary Kirkham and his mini-model
Integration with real stones and other props.
Note from Dec 7: We may want to create multiple implementations of individual backgrounds. Stephen explains that a chair user might move around; the tray moving looks natural, the chair moving would not. Therefore, we might want to have multiple versions for each background use case (ie. one with a tray but no chair so that wheelchair user has maximum immersion).
TL;DR all backgrounds need differentiated, swappable layers for maximum utility.
MANDY.png


Layers of creative interpretation/re-imagining
Name
Original event
Positioning in screen
Links to
Fore-ground Objects:
Foreground:
Person(s) in Shot
Mid-ground:
Background:
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1a Passing through the edge - Jump Cloud

Passing through the edge_gsreen_option1_xxx

Feedback:

Aesthetics:
Possible Implementation:

View 2 of Layers of creative interpretation/re-imagining
Name
Original event
Positioning in screen
Links to
Fore-ground Objects:
Foreground:
Person(s) in Shot
Mid-ground:
Background:
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4 & 2- Set-up world-building - Receiving the energy

Passing through the edge: option1_xxx

Feedback:

Aesthetics:
Possible Implementation:

View 4 of Layers of creative interpretation/re-imagining
Name
Original event
Positioning in screen
Links to
Fore-ground Objects:
Foreground:
Person(s) in Shot
Mid-ground:
Background:
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2 - Spatial Activity - World building

Feedback:

Aesthetics:
Possible Implementation:

View 3 of Layers of creative interpretation/re-imagining
Name
Original event
Positioning in screen
Links to
Fore-ground Objects:
Foreground:
Person(s) in Shot
Mid-ground:
Background:
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3 - Take aways - bring world alive with SoundScape

Feedback:

Aesthetics:
Possible Implementation:

View 5 of Layers of creative interpretation/re-imagining
Name
Original event
Positioning in screen
Links to
Fore-ground Objects:
Foreground:
Person(s) in Shot
Mid-ground:
Background:
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