and corresponding Hex Values to generate the little Circle Keys.
Generating a new gameboard
This is where the fun lies. Generating a new game involves the following steps:
Pick a random set of 25 words.
Color them with 8 Blue and 7 Reds. We don’t deal with the additional complexity of flipping reds and blues in every game.
Pick one Black. The rest are beige.
Insert everything into the current game table.
I solved this using an intermediate table. Some interesting tricks:
Coda doesn’t have a shuffle function, so its hard to just shuffle a list of things and take a slice. Instead, I dropped a Randomizer column, and used that to sort and then slice. Randomizer can be set to continuously generate randomness, which does the trick BUT requires the use of an intermediate table.
The intermediate table is used to give out colors (which needs stability) followed by an additional shuffle.
Everything is inserted into the game table.
Finally, we need to arrange the cards in a column - a simple %5 on RowId() does the trick.
Actions are represented using buttons:
Delete Intermediate Table
Delete Current Game
Add 25 words:
Add New Words
Create the final table:
The net result of all this is the master table.
Current Game Master
Fun Coda Tricks
You can create little color circles by using Rectangle(20,20,”#dd0011”).clipCircle to get
You can cat images and words using Concatenate like this:
Circle with Text
To color actual text, you have to use an internal function _color like this:
Circle with Text
All coloring tricks were deprecated by using conditional formatting to show cards fully colored.
RowIds are monotonically increasing and non-random. Praise coda eng 🙌
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