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Curse of Strahd - New players

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Intro & lore - Curse of Strahd


Strahd is een vampier die over het land Barovia heerst. Al honderden jaren lang.


Het land van Strahd heet Barovia. Het is een demiplane (dus geen gehele andere plane) en het is omgeven door “The Mists”. Een grote dikke laag mist in de bossen rondom Barovia. De enige weg in en uit Barovia is door The Mists. Maar eruit kom je nooit. Tenzij je een Vistani bent. Zij hebben vrije doorgang. De Vistani zijn zigeuners die nogal op handen zijn van Strahd, of misschien toch niet allemaal?

De party

Heel veel kan ik hier niet over zeggen. Wellicht iets om via roleplay achter te komen? De samenstelling vind je terug in . Alleen Ernest weet wellicht meer over de party > .
Jullie zien op de Old Svalich Road van Vallaki naar Krezk een zwerm vleermuizen verschijnen voor de party

Uit de sourceboeken:


Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness.
Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Rumbling thunder pounds the castle spires. The wind’s howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come—all according to his plan. He, the master of Ravenloft, will attend to them.
Another lightning flash rips through the darkness, its thunder echoing through the castle’s towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner. And you are invited.


Barovia is a land of ghosts, werewolves, and other fell creatures. The wilderness hides many secrets, including forgotten ruins and battlefields that tell the story of Strahd’s life as a conqueror. Adventurers who explore the wilderness find the remnants of Strahd’s ancient enemies, not all of them as dead as one might expect.
For the people of Barovia, there is no escape from this harsh land. The town of Vallaki stands ready to defend itself against the servants of Strahd, but it’s far from the sanctuary it purports to be. The village of Krezk lies near the edge of Strahd’s domain, its abbey now in the clutches of evil, misguided creatures.
Of all the settlements in Strahd’s domain, the village of Barovia is by far the most oppressed. Many of its shops are closed, and the locals have succumbed to despair. It is well known that Strahd desires the burgomaster’s adopted daughter, Ireena Kolyana. The villagers neither protect nor harm her, lest they incur the vampire’s wrath. Few know that Ireena bears an uncanny resemblance to Tatyana, Strahd’s dead beloved.


This adventure is a retelling of the original Ravenloft adventure, which was published in 1983 by TSR, Inc. In the years since, the original has gained a reputation as one of the greatest Dungeons & Dragons adventures ever, and it went on to inspire the creation of a campaign setting of the same name in 1990: Ravenloft, home of the Domains of Dread.
Module I6: Ravenloft, written by Tracy and Laura Hickman, broke new ground by presenting a D&D adventure that was as much story-driven as location-based, featuring a villain who was complex and terrifying. Castle Ravenloft, with its amazing three-dimensional maps, remains to this day one of the most iconic and memorable of all D&D dungeons.
This book includes the original adventure, as well as expanded material developed in consultation with Tracy and Laura Hickman. It expands what we know about the lands around Castle Ravenloft and sheds new light on the dark past of the castle’s lord. The lands of Barovia are from a forgotten world in the D&D multiverse, and this adventure gives glimpses into that world. In time, cursed Barovia was torn from its home world by the Dark Powers and bound in mist as one of the Domains of Dread in the Shadowfell.
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