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AWP VR- Overview

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Advanced Water Purification is a process that uses technologies and treatments to remove impurities from water, making it suitable for various uses, including drinking. This section outlines a user experience (UX) testing process for a VR experience. The process involves recruiting participants, conducting pre-study setup and calibration, and structuring sessions to observe user interaction with the game. Data is collected through pre and post-surveys, observational worksheets, and debrief sessions, focusing on metrics like engagement, usability, comfort, and learning outcomes. It aims to identify design improvements and enhance the overall user experience.
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🎯Goals

Evaluate the effectiveness of the VR experience as an educational tool for learning about the advanced water purification process. Increase participants' trust and positive attitudes about advanced purified water.
Understand users' intuitiveness, comfort, and engagement level within the experience, identify design improvements, and improve the overall user experience.

🔎Scope

Testing the VR experience with participants, including graduate students from two different classes at ASU and high schoolers from McClintock High.
Measuring changes in participants' knowledge and perceptions of water treatment and recycled water
Assessing user interaction and navigation within the VR environment
Evaluating the usability of game mechanics and controls
Gathering feedback on immersion, comfort, and overall experience

📝Testing Protocols

Create a structured and systematic approach to gather data on the user experience of the VR. This ensures consistency across all participants, reducing variability in data collection. It is also helpful to facilitate data analysis by having standardized metrics and procedures that the team can follow.
Pre- and Post-Surveys:
Measure changes in knowledge, attitudes, and perceptions before and after the VR experience
Gather quantitative data on specific metrics (e.g., comfort levels, understanding of water treatment)
Observational Data Collection:
Capture real-time user behavior and interactions within the VR environment
Identify usability issues, friction points, and engagement patterns that users may not consciously report
Debrief Sessions:
Gather in-depth qualitative feedback on users' thoughts, feelings, and experiences
Explore specific issues or observations in more detail
Provide a space for users to express opinions and suggestions for improvement

👥Participant Recruitment

To define a sample of users that would provide relevant feedback on the VR experience to understand how different users interact with the technology based on-
Age groups
VR experience levels (novices to experts)
Levels of prior knowledge about water treatment

📑Session Design

Create a structured user experience that allows for both guided interaction during the setup and troubleshooting process and natural exploration within the VR environment.
Our team of AWII researchers gives a background of the experience and discusses the goals of the test
The students sign a liability waiver requested from the Meteor Studio and Poly Pod
The team from Meteor Studio and Poly Pod asks participants to explore the headset and give an overview of-
Explaining hand gestures
Basic calibration for VR setup and user comfort
Controls and a quick tutorial to familiarize users with key game interactions and controller use
The AWII research team confirms that all students have signed the consent forms sent to them a week before the test
Participants are asked to complete the pre-survey questionnaire, which gathers information about-
Experience with VR technology, comfort levels, and current understanding of the water treatment process
Participants begin the Advanced Water Purification VR experience and are instructed to take their time exploring and interacting with the environment
AWII researchers observe participants' interactions and behaviors and take notes (Each researcher observes 4-5 participants)
Participants are asked to complete a post-survey questionnaire to elaborate on-
Immersion and engagement
The comfort of the overall experience
AWII researchers conduct debrief sessions with participants, which include a mix of open-ended and targeted questions
Holistic insights into the experience
Game interaction-focused feedback
Change in perception about AWP water



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