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Water SIMmersive Exhibit

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These are the considerations for designing an effective water-related museum exhibit. These elements combine to create an engaging, educational, and memorable experience that can balance learning with entertainment.

Exhibit Considerations
Theme
Niche
Description
Design Principles
Design exhibits for quick flows lasting 90-120 seconds to maintain engagement
Prioritize and highlight the most important information
Create interactions that meet age-specific learning objectives, like the myth and fact widget for kids.
Maintain a balance between entertainment value and educational content
Interactive Features
Incorporate water interactions that might include using different senses like sounds of splashing etc.
Design challenges and puzzles
If feasible, we can create simulations for hands-on learning for children
Integrate sound effects and audio controls
Consider projection to display information on water surfaces
Add interactive water features that create visual effects
User Experience
Design for multiple simultaneous users
Consider turn-based interactions for shared exhibits
Ensure exhibits accommodate different age groups and learning styles
There are no rows in this table
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Design of the Myth Buster Game: This is an interactive game designed to educate children about water conservation in Arizona while identifying common myths. The children can select their own version of the character “Blue” that they would like to play with. The game combines fun elements and factual information to engage children s and promote water-saving habits.

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