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Visualisation Stage

Project Overview

This is a showcase project demonstrating the capabilities of our landscape design digital tools service.

Your role as a 3D generalist is crucial in highlighting the visualisation possibilities of the service.


Key Project Goals

Create visually stunning walkthrough presentations
Develop engaging scenario-based demonstrations
Prepare assets for Unreal Engine 5 game development
Support future game development, if needed

Project Location

Stages

The project went through 2 stages, not counting the Flight stage:
Photogrammetry Stage
Design Stage
We’d like you to retouch the models derived during these stages and push the project through the next Visualisation stage

Photogrammetry Stage

A rough high-poly model is available in Blender and Rhino formats along with the drone-shot imagery and Google 3D Tiles in Blende format


Guidelines

Using the rough HP model, create an as-is scene of the property, including:
landscape + hardscape underlay (simply ‘Ground’) – cleaned up geometry- and texture-wise (give your vision on the way of unwrapping, number and size of the texture)
the surroundings (please use the Google 3D Tiles Blender model to study and create the nearest surroundings | propose your vision of the format (e.g. a model or a pano))
surrounding plants (replaced with visually identical rigged UE models)
the house (should be cleaned up, remodelled and merged with the ‘Ground’ model)
any extra valuable objects belonging to the site (please make a visual analysis of the rough HP model and give your vision of what these objects are, if any)

👉 use these dims to bring the scene to the world scale
Screenshot 2025-02-10 at 20.06.54.png

Design Stage

A schematic design model is available in SketchUp and USD formats


Guidelines

Referring to the page, create a proposed scene of the property, including:
the ‘Ground’ (retexture if needed to match the design proposal)
the surroundings
surrounding plants
the house
any extra smaller objects left at the design stage (ask the landscaping designer what should be kept)
proposed plants (refer to the page)
proposed design objects (refer to the page)

Visualisation Stage

Common requests

Please create scenes in two forms:
Rendered Walkthrough (use as a style and quality reference)
Full HD or higher
1 minute long
containing audio
combining close-ups and overall views
should include a nighttime scene (use a mix of fires and artificial light to make the scene alive)
A model ready to be used in a gameplay setup (will be done by others)
optimised assets ready for game dev

Technical Considerations

Please use converted versions of the models from the page or use models from any other source close enough by style and size (in case of substitution, confirm that with the designer)
Please use animated models for all the objects moving in reality
Georeference the outcome files so they can be used for precise shadow analysis in the next stages

Libraries

Here, we’re going to publish useful libraries, if any

Timeline

Will be updated soon

Notes

This documentation will be updated as additional information becomes available. Please check regularly for updates regarding timelines, technical specifications, and project contacts
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