⚔️ The Reckoning: Resolving Conflicts
A character's journey is defined not only by the flaws they gain, but by the work they put in to overcome them. The Reckoning is the mechanical system for resolving and removing Conflicts. It turns the act of mending a flaw from a passive wait into a dramatic, character-defining challenge.
Performing a Reckoning Check
A Reckoning Check is the primary method for a character to resolve a Conflict. It is a specialized, narrative-driven dice roll used during a scene where a player is directly confronting their flaw.
When to Roll: A player may attempt a Reckoning Check once per episode, during a scene of personal confrontation. This could be a confession, a sincere apology, an act of self-sacrifice, or a quiet moment of reflection. The Host must agree that the scene is appropriate for a Reckoning Check. Check Type: The check's attribute is determined by the Conflict's type: Physical for Physical Conflicts, Mental for Mental, and Social for Social. Difficulty: The Difficulty of the roll is determined by the Conflict's tier, as follows: Tier 2: The Difficulty is the Conflict's Resolve Number. Tier 3: Cannot be resolved with a Reckoning Check. Success: On a success, the player has made progress toward resolving their Conflict. The Conflict's effects are immediately reduced by one tier (e.g., a T2 Conflict becomes a T1). Failure: The player fails to overcome their flaw. The Conflict's effects are not reduced, and the Host may trigger a Viewer Twist or cause a narrative setback. Tiered Resolution
The resolution process for a Conflict depends on its tier.
Tier 2 Conflicts
Tier 2 Conflicts represent deep-seated issues and require a sustained effort to resolve. They cannot be resolved passively.
Resolution: A player must succeed on a Reckoning Check with a Difficulty equal to the Conflict's Resolve Number. Prerequisite: A character cannot attempt a T2 Reckoning Check until they have spent at least two episodes with the Conflict, during which time they must have roleplayed moments of struggle and self-awareness. Tier 3 Conflicts
Tier 3 Conflicts represent fundamental character issues or permanent injuries. They cannot be resolved through a standard Reckoning Check. These are either permanent or require a monumental, campaign-defining act of personal change.
Resolution: Tier 3 Conflicts can only be resolved by fulfilling a specific narrative condition, as listed in the Conflict's description. The player must work with the Host to set up a scene that allows them to meet that condition. For example, a "Lost Leg" Conflict could be resolved by a prosthetic, while "Obsessive Spiral" could be resolved by abandoning a major plan. Support from Allies
Other players can help a character during their Reckoning Check.
Any player can spend 1 Destiny Die and make a Support roll (Difficulty 2, appropriate attribute) to give the character making the Reckoning Check +1 die to their roll. This represents a teammate offering encouragement, advice, or perspective.