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📺 Audience Sentiment System ("The Viewers")

The audience watches every action, and forms opinions. At key narrative beats (like end-of-episode), their judgment comes into play.
Each character builds up Audience Sentiment, which affects:
Risk of Viewer Elimination
Access to Audience Favors (bonuses, votes of support)
Narrative control (e.g. "The Audience Interferes" scene prompts)

📊 Sentiment Score (Running Tally)

Players track + and – Audience Sentiment points over the episode.
Table 4
Action
Sentiment Change
Resolving a Conflict in a satisfying way
+2
Taking a Conflict from a Partial
+1
Succeeding a Difficult (3+) Task
+1
Critical Success
+2
Failure (esp. comedic or dramatic)
+1 or ±0
Critical Failure
–2
Hoarding Conflicts w/o payoff
–1 per ep
Repeating same tactic/shtick
–1
Betrayal or sabotage
±2 (Host decides if it's juicy or cruel)
Bland Archetype not speccing in time
–2
Playing to your Archetype in dramatic scenes
+1 per moment
There are no rows in this table
Host keeps a “shadow tally” for surprise Viewer twists or secret popularity contests.

🔔 Viewer Votes: Episode Resolution Phase

At the end of each episode:
Each player nominates one character (not themselves) they think the audience would vote for (positively or negatively).
The Host tallies Sentiment Scores and Votes to determine who gets eliminated.
The “Viewer Elimination” only happens on competition rounds.
Optional Rules:
🎁 Audience Favor: +1 Destiny Die next episode or free Conflict clear.
🚨 Audience Spotlight: Draws heat next episode (Host creates a twist involving them).
You can have eliminated players come back during rejoins and/or as HPCs to take some weight off the Host’s back.
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