Skip to content
This is a set of templates designed for plug-and-play on the fly episodes that make sense and feel good to play.

🧱 Challenge Structure

Each template includes:
Type (what kind of scene it is)
Difficulty (typical range, adjustable)
What it’s about (narrative framing)
Who it’s great for (archetypes)
Twist Options (to escalate the scene)
Failure Fallout (suggested consequences)
Sentiment Hooks (how to reward/penalize players narratively)

🧰 GM Tip: How to Use These Templates

Pick the type based on where you are in the episode or arc.
Adjust the Difficulty based on who's involved and what's at stake.
Use the Twist Options to tailor the scene to the cast's Conflicts or archetypes.
Decide if the audience is watching (affects Sentiment bias).
Use Fallout to set up next episode’s drama and reward strong character moments—not just dice rolls.
Want to print your doc?
This is not the way.
Try clicking the ··· in the right corner or using a keyboard shortcut (
CtrlP
) instead.