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Intelligent

🧠 Intelligent Archetype – "The Strategist"

“I already ran the numbers. Now watch them fall into place.”
Playstyle: You’re the thinker, the tactician, the schemer. You succeed by planning ahead, managing variables, and controlling how others perform. Intelligent characters shine when they prep for challenges and subtly shift dice results to turn chaos into clean wins.

🧩 Core Traits

Master of pre-roll planning and dice substitution
Can manipulate other players’ outcomes indirectly
Best for puzzles, challenges, mystery-solving, and calculated manipulation
Often avoids direct emotional or social confrontation

🎲 Destiny Dice Rules – Intelligent Archetype

You may spend Destiny Dice to:

1. Prepared Pool

“I brought backups.” Spend 1 Destiny Die before a scene or challenge to roll and store a d6 result in your Prepared Dice Pool (max = your Intelligent level).
During any roll (yours or an ally’s), you may swap in one of these dice before outcomes are read.
You can hold Prepared Dice between episodes, up to 3.

2. Pattern Recognition

“They always hesitate before lying.” Spend 1 Destiny Die to ask the Host one yes/no question about the current challenge, social situation, or story twist. The Host must answer truthfully (though may be cryptic).

📈 Level Progression – Intelligent Archetype (1–10)

Table 3
Level
Feature
1
Core Archetype Access: Gain the Strategist tag and use Destiny Dice abilities.
2
Prep Speed: You may add 2 Prepared Dice per scene instead of 1 (still spend 1 DD).
3
Team Calculations: Once per episode, give another player one of your Prepared Dice.
4
5
Perfect Recall: Ask the Host to reveal a previously hidden detail from an earlier scene.
6
Re-Task: Once per episode, you may change the value of a single Prepared Die you have stored to a 1, 3, or 6.
7
8
Hard Counter: During a major challenge, declare one archetype. For the duration of this scene, rolls from that tagged player that result in a Critical Success must be accompanied by an additional narrative cost, decided by the Host (e.g., they take a Tier 1 Conflict, their victory exposes a flaw, or they must sacrifice a resource). The roll still counts as a Critical Success, and they still gain the +2 Sentiment.
9
Causal Mapping: Spend 1 Destiny Die to instantly deduce the mechanical effect of an NPC, location, or item without a roll.
10
The Final Theorem: Once per campaign, you may spend 3 Destiny Dice to weave together a series of events, clues, or facts that have occurred throughout the campaign. You then present a new, overarching plot twist or hidden truth that explains their connection. The Host must accept this as a new, canonical part of the story, as long as it doesn't directly contradict a previously established fact.
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