Audience Bias System
A viewer simulation mechanic that makes the Audience behave like a character with moods, preferences, and shifting values.
What Is It?
Each episode, the Audience has a Bias Profile—it defines what the viewers want to see. Based on this, players earn or lose Audience Sentiment Points for doing things the audience likes or dislikes. The Host rolls this at the start of the episode, or sets it in secret. Players can try to figure it out in-character and play to it for advantages.
🎲 How To Use This Mechanic
At the Start of Each Episode, the Host rolls 1d10 on the Bias Profile Table (below) or picks one. That Bias is active for the whole episode unless otherwise changed by the Host. Players earn bonus or penalty Sentiment for matching or clashing with that Bias. The Host may reveal the Bias at any time, or keep it secret for extra tension. Players may use Social or Mental rolls to guess the Bias mid-episode (Difficulty 2–3). Dislikes (–1 Sentiment or No Gain)