Unattractive
You look vaguely unappealing, but it’s nothing anyone can put a finger on.
1
1
Ugly
You have any sort of ugly looks you can come up with, but not so bad – maybe only stringy hair and snaggle teeth.
2
2
Hideous
You have any sort of disgusting looks you can come up with: a severe skin disease, wall-eye…Preferably several things at once.
3
3
Odious Personal Habits
Examples: Body odor, constant scratching, or tuneless humming, constant bad puns or spitting on the floor.
1
1
Low technology level
Your personal TL is below that of the campaign world. You start with no knowledge (or default skill) relating to equipment above your personal TL.
2
2
Phobia
A “phobia” is a fear of a specific item, creature, or circumstance. The more common an object or situation, the greater the point value of a fear of it. If you have a phobia, you may temporarily master it by making a successful self-control roll…But the fear persists.
1
3
Bad Sight
You have poor vision.
2
2
Bad Temper
You are not in full control of your emotions. Make a self-control roll in any stressful situation. If you fail, you lose your temper and must insult, attack, or otherwise act against the cause of the stress.
3
3
Curious
You are naturally very inquisitive. This is not the curiosity that affects all PCs (“What’s in that cave? Where did the flying saucer come from?”), but the real thing (“What happens if I push this button?”). Make a self-control roll when presented with an interesting item or situation. If you fail, you examine it even if you know it could be dangerous. Good roleplayers won’t try to make this roll very often…
3
3
Gluttony
You are overly fond of good food and drink. Given the chance, you must always burden yourself with extra provisions. You should never willingly miss a meal. Make a self-control roll when presented with a tempting morsel or good wine that, for some reason, you should resist. If you fail, you partake – regardless of the consequences.
2
2
Greed
You lust for wealth. Make a self-control roll any time riches are offered – as payment for fair work, gains from adventure, spoils of crime, or just bait. If you fail, you do whatever it takes to get the payoff.
2
2
Hard of Hearing
You are not deaf, but you have some hearing loss.
2
2
Honesty
You must obey the law, and do your best to get others to do so as well. In an area with little or no law, you do not “go wild” – you act as though the laws of your own home were in force. You also assume that others are honest unless you know otherwise. This is a disadvantage, because it often limits your options! Make a self-control roll when faced with the “need” to break unreasonable laws; if you fail, you must obey the law, whatever the consequences. If you manage to resist your urges and break the law, make a second self-control roll afterward. If you fail, you must turn yourself into the authorities!
2
2
Impulsiveness
You hate talk and debate. You prefer action! When you are alone, you act first and think later. In a group, when your friends want to stop and discuss something, you should put in your two cents’ worth quickly – if at all – and then do something. Roleplay it! Make a self-control roll whenever it would be wise to wait and ponder. If you fail, you must act.
2
2
Intolerance
You dislike and distrust some (or all) people who are different from you. You may be prejudiced on the basis of class, ethnicity, nationality, religion, sex, or species.
2
2
Jealousy
You react poorly toward those who seem smarter, more attractive, or better off than you! You resist any plan proposed by a “rival,” and hate it if someone else is in the limelight.
2
2
Lecherousness
You have an unusually strong desire for romance. Make a self-control roll whenever in more than the briefest contact with an appealing member of the sex you find attractive – at -5 if this person is Handsome/Beautiful, or at -10 if Very Handsome/Very Beautiful. If you fail, youmust make a “pass,” using whatever wiles and skills you can bring to bear.
3
3
Obsession
Your entire life revolves around a single goal, an overpowering fixation that motivates all of your actions. Make a self-control roll whenever it would be wise to deviate from your goal. If you fail, you continue to pursue your Obsession, regardless of the consequences.
3
3
Overconfidence
You believe that you are far more powerful, intelligent, or competent than youreally are. You may be proud and boastful or just quietly determined, but y ou must roleplay this trait. You must make a self-control roll any time the GM feels you show an unreasonable degree of caution. If you fail, you must go ahead as though you were able to handlethe situation! Caution is not an option.
2
2
Pacifism
You are opposed to violence.
1
1
Sense of Duty
You feel a strong sense of commitment toward a particular class of people. You will never betray them, abandon them when they’re in trouble, or let them suffer or go hungry if you can help. The GM will assign a point value to your Sense of Duty based on the size of the group you feel compelled to aid.
1
3
Truthfulness
You hate to tell a lie – or you are just very bad at it. Make a self-control roll whenever you must keep silent about an uncomfortable truth (lying by omission).
1
1
Unluckiness
You have rotten luck. Things go wrong for you – and usually at the worst possible time. Once per play session, the GM will arbitrarily and maliciously make something go wrong for you. You miss a vital die roll, or the enemy (against all odds) shows up at the worst possible time. If the plot of the adventure calls for something bad to happen to someone, it’s you. The GM may not kill you outright with “bad luck,” but anything less than that is fine.
3
3