Skip to content
Onboarding & Assessment — GoVenture World

icon picker
Onboarding & Assessment — GoVenture World

Click the triangles to expand sections

👈 1. Start Here!

GoVenture World reimagines how business education can be delivered, measured, assessed, and credentialed. Playing a business simulation is one of the most memorable and meaningful educational experiences you can give to students. Complement this experience with easy onboarding and an assessment and grading methodology that best aligns with your curriculum.
VIDEO — GoVenture World for Educators
Review the video above or the slide deck below to discover how GoVenture World reimagines how business education can be delivered, measured, assessed, and credentialed

2. Play Time

GoVenture World is a persistent game — it is always on and always moving forward even when players are not logged in. The game clock moves at a pace of 12:1, where 1 month in the real world equals 12 months (1 year) in GoVenture time.
GoVenture World is designed to be played slowly, over weeks and months. Players can choose to play multiple times each day, or only a few times each week. Success is influenced by the business decisions made, the amount of time invested in the game, and the engagement level of the player.
A minimum time investment of 10 hours over 3 to 5 weeks is recommended. More hours over a longer period of time will provide an even deeper and more meaningful learning experience. (Some people have been known to play the game for multiple years).
The persistent and casual nature of the gameplay allows the experience to accommodate most people’s schedules.

3. Success

Success requires players to engage with the game repeatedly. The game cannot be automated to run on its own. Players may choose to play casually and achieve modest success over a long period of time, while others choose to invest time every day and strive for high-score status on the leaderboards.
A successful player cannot stop another player from achieving the same level of success or more. The primary markets and resources in GoVenture World automatically scale up and down based on the number of active players, providing everyone the opportunity to achieve some level of success. But, success takes time and effort.

Timing of Joining the Game

Every day, new players from around the world join GoVenture World for the first time.
Players who join GoVenture World later than other players are not necessarily disadvantaged. All players have the opportunity to be successful, regardless of when they start playing — the only exception to this is with the timing of game resets.

Experience Matters

Experience gives players an advantage over others, including:
Having played GoVenture World previously
Provides better knowledge of the overall gameplay and equips them with authentic business experience that can be applied to improve future success. GoVenture World offers a dynamic market that is driven by the competitive influence of other human players. This means that the game does not have a common and repeatable path to success — players must invest time and be engaged in the game to be successful.
Spending more time playing each day or week
While playing every day is not necessary, doing so can maximize sales potential, supply chain efficiencies, cash flow, and other authentic business functions — just like in the real world.
Playing longer
GoVenture World is designed to be played over weeks and months. Longer play makes it possible to sell more product, generate more revenue, open more businesses, generate higher profits, and achieve more overall — just like in the real world.
Taking time to review and study the game resources will prepare a player to make better business decisions. Resources include the CEO Training Tutorial, Video Tutorials, in-game Advisor Help, User Guide, in-game Courses and Challenges, and the Player Community.

4. Individual and Team Play

In GoVenture World, players run their own businesses.
The same business cannot be run by more than one player. However, the gameplay requires doing business with other players, which provides the opportunity for players to team up to establish reliable supply chains.
Players that quickly establish and maintain reliable business relationships have the potential to achieve much greater success.
If team play is desired, instructors can identify teams of 2 or 4 players to work together, where teammates agree to run complementary businesses (manufacturing versus retail). Instructors may choose to (manually) combine teammate results when comparing class performance.

5. Resets

GoVenture World is reset every few months. Resets are used to clean up the database, speed up gameplay, and allow players to experience the fun and competitive startup process.
There is no firm reset schedule at this time, but attempts are made to schedule resets near the beginning of common school terms (August/September, December/January, and May).
Contact us for more information on upcoming resets and how they may affect your assessments.

Here is What Happens On a Reset

Notice is provided that a reset is scheduled. Notice is posted in the game, the , and sent by email. Normally, 5 - 10 calendar days notice is provided.
While the reset is implemented, the game is inaccessible for a few hours and then it is open again to play. Extended down time is not anticipated.
Nearly all simulation data is deleted. This means all players will start over again, including going through the CEO Training tutorial. Assessment data for grading will be lost on a reset so reviews should be done prior.
Player accounts are NOT deleted — players can log in using their current username and password — they should not create new accounts.
Certain historical leaderboard metrics are saved and can be viewed by players — Profit, Cash, Revenue, bXP. Details are not available, but the final cumulative numbers are visible as shown here:

6. Open Badge

GoVenture World awards an Open Badge to players (upon request) who have achieved specific measurable milestones. Open Badges is a global standard for recognizing skills gained through a variety of experiences. They allow individuals to unlock opportunities in life and work by standing out from the crowd on job applications, resumes, social media, and more.
Open Badges are not a replacement for instructor-led assessment and grading, but are noted here for your information.

7. Student Onboarding

GoVenture World is designed to make onboarding easy for students and instructors. The process is self-directed and instructors do not need to facilitate the process.
Instructors should introduce students to GoVenture World by directing them to to review the game website and watch the brief Gameplay Video.
Instructors who choose to use the GROUPS feature should purchase and provide Group Keys to students or direct student to purchase their own Group Keys at
Instructors should provide students with information on how they will be graded. See further in this document for assessment options.
When ready to play, students should be directed to create accounts: > Play Now For Free > Launch Your Company
Students will immediately be guided through an in-game tutorial called CEO Training. Part 1 of the tutorial takes 15 to 30 minutes to complete. Students should be allowed time to comfortably proceed through this tutorial on their own, either in class or at home. This tutorial is very important and should not be rushed.
Once Part 1 of the CEO Tutorial is completed, students will be able to play the game, but some features are not yet unlocked. Specifically, students have created their Holding Companies but have not yet created Operating Businesses. This is intended to allow students time to explore the game before they have to make important business decisions.
Once students are ready to start Operating Businesses they will be guided through Part 2 of the CEO Tutorial. This tutorial is very important. Once completed, students will have access to all game features.

Instructors should emphasize that the simulation requires many hours of play over days and weeks. Students will not succeed if they start too late or do not invest enough time.
The in-game CEO Tutorial can also accessed through the USER GUIDE. This allows students to prepare to play before actually creating accounts. It also allows instructors to host a live tutorial walk-through in class.

8. Assessment Methods

🧭 Summary

Choose one or a combination of the options in the table below that best match your preferences. Consider creating a rubric that assigns a percentage to each assessment method. The options are listed in no particular order and are detailed further in this document.
Student Experience
Report or Presentation
Encourages students to reflect on their simulation experience and what they learned, and then organize and present their thoughts. Reflection is very useful in experiential learning. Report-based assessment is also more familiar to students.
Assessment requires the instructor or teaching assistant to review reports, which can be more subjective and time-consuming. Not as accurate for measuring participation and performance as other assessment methods.
Maximum fairness with results completely in student control. Accomplishing specific measurable goals demonstrates satisfactory levels of time commitment and performance.
May not motivate students to push further with experimentation and discovery
More competitive and performance based.
Some students may not like having their performance compared to other students.
There are no rows in this table

GoVenture World provides players with many business activities and reports

1️⃣ Student Experience Report

Instructors may choose to have students prepare written or oral presentations or reports on their experience playing the simulation.
A report template is available as Google Slides which can be downloaded, edited, and provided to students.
From the Menu choose FILE > Download

2️⃣ Participation

Participation means playing the simulation and achieving specific measurable goals.
Maximum fairness with results completely in student control. Accomplishing specific measurable goals demonstrates satisfactory levels of time commitment and performance.
May not motivate students to push further with experimentation and discovery.
There are no rows in this table

Student Directions and Goals

The directions and goals in the table below are recommended for a minimum play time of 10 to 15 hours over 3 to 5 weeks. Contact us to design goals for longer play time.
Play the GoVenture World simulation and achieve the goals listed in the table below to earn the most points. Partially-completed goals may or may not earn points, at the discretion of the instructor. Goals can be achieved in any order.
Start playing right away as the simulation requires many hours of play over days and weeks. You will not succeed if you start too late or do not invest enough time. You are encouraged to do more than the minimum for your own personal learning.
Carefully review the in-game tutorials and watch the tutorial videos in the User Guide so you can understand how to play well.
Before you start your first Operating Business, consider teaming up with classmates to create a supply chain where some run manufacturing businesses and others run retail businesses. This will increase your chances of success.
Key Dates
Create an account on
on or before this date.
Achieve your goals by this date. The instructor will assess your goals on or within 3 days after this date.
Join this GROUP Number once you complete the CEO Training tutorial. Review for how to join a group as a player. A KEY will be provided to you by your instructor.
There are no rows in this table

Goals for Students (Scoring)

Grade Students Early

It is highly recommended that you assign part of the student grade within the first 10 days of the date you expect students to start playing GoVenture World.
This reduces the possibility of a student delaying their participation with the expectation that they will be able to catch up later. A student who starts late is unlikely to be able to ever catch up. Even if an instructor provides clear directions for students to start playing early, students may not review or remember such directions— assigning a grade early will minimize this circumstance.
Example of achievements for an early grade — Complete both tutorials and start the first business and achieve revenue of g50,000.

Teamwork & Collaboration

To promote teamwork and collaboration with your students, consider reassigning 5 to 10 of the above points towards a TEAMWORK Goal. The Goal is based on the AVERAGE SCORE for all students, thereby encouraging students to work together to set up supply chains and help each other be successful. GoVenture World is not a zero-sum game, collaboration is beneficial. For example, if the Average Score for all students is greater or equal to 70% then all students earn 5 points, with no points earned otherwise.

Instructor Implementation Directions

Copy the two tables above into a new document that you will provide to students to describe the assignment.
Edit the dates in the table to match your schedule. Take note of any upcoming RESETS to make sure this does not affect your schedule.
Plan to conduct the assessments on the dates shown in the table because the results of the simulation continue to progress and cannot be stopped.
Provide students with KEYS (one key each because they cannot be shared) to unlock the GROUPS feature — or direct students to purchase their own KEYS.
Provide students with one GROUP Number (same number for everyone). See GROUPS section below for directions.
Follow the ASSESSMENT directions below for grading.

Some players may attempt to boost their performance by creating multiple accounts on GoVenture World. They may try to use these accounts exclusively for the benefit of their primary player account. For example, the player may attempt to transfer money from other accounts to a primary account or purchase or sell products at a beneficial price.
GoVenture World has features in place to minimize this type of activity as it is contrary to the spirit of play and the Terms of Use. For example, players cannot set unusually high or low product prices and new businesses cannot transfer large amounts of money between them.
Despite the precautions noted above, it may still be possible for clever players to extract some benefit from managing multiple accounts.
As an additional precaution, we recommend that instructors consider including a No Cheating statement in the directions provided to students. Here is sample text that can be edited and used:
You are only allowed to create and maintain one player account on GoVenture World. Creating multiple accounts is contrary to the spirit of play and the Terms of Use for the game and could be considered cheating. The same applies if you collude with other players to create or manage multiple accounts or if you make attempts to bypass or manipulate the features of the game in a way that they are not intended to be used. The game is monitored for this type of activity.

Groups — Directions for Instructors

The Groups feature makes it easy to monitor the progress and performance of a group of people playing GoVenture World. This feature is useful for teachers and facilitators who want to monitor their students. The Groups feature is a fee-based option. Find out more about the Groups feature further in this document.
Contact the GoVenture World team to request one Group Manager KEY for yourself and Player KEYs for your students. Each student needs their own unique KEY to unlock the Groups feature. There may be a fee to use this feature.
If you already have your own player account for GoVenture World, log in and click the building menu then MY PROFILE, and in the GROUPS box enter your Group Manager KEY. If you do not have your own player account, go to and choose CREATE ACCOUNT.
Log in to the Groups dashboard and click CREATE GROUP to generate a Group Number. Provide the Group Number to your students (use the same number for all students you want to monitor in the same Group).
Provide KEYS to allow students to unlock the Groups feature.

Assessment Reports

Business Startup & Management
Group Detail Report
Business Startup & Management
Group Detail Report
Group Detail Report
Group Detail Report
Stocks Buy
Individual Player > Achievements Report > Stocks Icon
Stocks Sell
Individual Player > Achievements Report > Stocks Icon
Bonds Buy
Individual Player > Achievements Report > Bonds Icon
Bonds Sell
Individual Player > Achievements Report > Bonds Icon
In the game, building menu,
Individual Player > Achievements Report > Ads Icon
Individual Player > Achievements Report > Ads Icon
There are no rows in this table

Without the Groups Feature

If you choose not to use the fee-based Groups feature, you will have to manually monitor your student progress and performance. Directions are below.
Note that this manual method will not give you access to as much student data as the Groups feature, so you should adjust your assessment strategies accordingly.
Share the graphic below with your students that asks them to send you their SHARE URL.
Once you have a student SHARE URL you can go to that URL to see a summary of their business results.
You can also create your own account for GoVenture World (just as students do) and then find your students in the game.


3️⃣ Performance

Many business metrics in the simulation are tracked and reported. Metrics include Days in Business, Profit (Net), Profit Margin, Cash, Revenue, bXP, Profit Margins, and more. Students in the same Group can have their metrics compared.
More competitive and performance based.
Some students may not like having their performance compared to other students.
There are no rows in this table


Decide which metric(s) will be included in grading and how they will be scored.
Profit (Net not Gross) is the single most holistic measurement of business financial success. Other metrics can also be used if a simulation is being used for a specific instructional purpose. Profit Margin is a useful metric if you prefer that time played be less of a factor in performance results.
Scoring example: 5 points for PERFORMANCE, based on how the metric ranks in comparison to other students in the same group or class.
Top 10% earn 5 points
Top 25% earn 4 points
Top 50% earn 3 points
Top 75% earn 2 points
Top 90% earn 1 points
All others earn 0 points

Consider Team Competitions
For example, a team of 4 students (combined results) can compete against a another team of 4 students, thereby motivating the students within the same team to help each other.
Awarding prizes to the winners is always a great motivator. Prizes should be announced at the beginning of the competition, and could be simple inexpensive gifts or extra marks.

🗨️ Assessment Recommendation

Using a combination of two or three of the above assessment methods is recommended for providing holistic grading.
For example, consider awarding a grade based on:
25% Student Experience Report
Or, any other combination that meets your instructional objectives.
When doing so, consider that it is best to make the final grade based more on effort rather than performance. This is because playing GoVenture World over a long period of time requires effort (time), and students should be rewarded for this effort which is completely within their control. Performance is less in their control, so should be less of an influence on grade.
To clarify, performance is also within student control in that a student who makes thoughtful decisions is likely to be more profitable. However, when performance (such as profit) is compared to that of other students, there is much more variability.
In most cases, students may feel that the grading method is more fair if they have a sense that as long as they put in the required effort, they will achieve a decent grade. The Performance portion of the grade can then be used to reward top performers.

📅 Date of Assessment

GoVenture cannot stop students from playing more business days than you require.
If your assessment depends on a particular date, be sure to conduct assessments at that time.
Note that some reports (such as Achievements) only update once every 24 hours, so this may delay your assessment date.

9. Groups Feature

The Groups feature makes it easy to monitor the progress and performance of a group of people playing GoVenture World. This feature is useful for instructors who want to monitor their students playing GoVenture World. The Groups interface is described below. There is a fee to use this feature.
Find out more about Groups in the 📃.
The User Guide also explains how to use your KEY to unlock the Group feature.
Review the Group Dashboard below.

Group Dashboard

Group Dashboard is available to any player that has an active Groups subscription. Log in at . Players in the game can also navigate to the Dashboard by clicking PROFILE in the building menu.
Groups You Are In is used to join a Group as a player. Players can join any number of Groups.
My Groups As Manager is used to create Groups you want to manage. You must have Group Manager privileges to create Groups (contact MediaSpark for access). A Group Manager can create Groups, invite players to join specific Groups, and monitor the progress and performance of players within each Group.
Click CREATE GROUP to generate a unique Group Number then give that number to any player that you want to join your Group.
Inform them to follow the directions in the 📃.

Group & Player Reports

Want to print your doc?
This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (
) instead.