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Design principles

6. Guidance

Last edited 163 days ago by Matthieu Jeunet

Provide players understandable information to ease usage, orientation, learning and goal achievements.


Cognitive load

These will help everybody and particularly players with cognitive disabilities.

Minimum recquirements

Prefer teaching critical mechanics through play rather than text panels (or other methods).
Highlight important words.

Best practices

Provide a way to practice in a safe space and/or revisit tutorials.

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