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Design principles
6. Guidance
Last edited 163 days ago by Matthieu Jeunet
Provide players understandable information to ease usage, orientation, learning and goal achievements.
Cognitive load
These will help everybody and particularly players with
cognitive
disabilities.
Minimum recquirements
Prefer
teaching
critical mechanics
through play
rather than text panels (or other methods).
Highlight
important
words
.
Best practices
Provide a way to
practice in a safe space
and/or
revisit tutorials
.
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