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Chat systems in the USA
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Design principles
5. Workload
Last edited 163 days ago by Matthieu Jeunet
Allow players to perform a task without the need to make high mental and/or physical efforts.
Controls
These will help everybody and particularly players with
motor
disabilities.
Minimum recquirements
Let players skip or customize
the parts of the game that
require very precise
or
fast button pressing
, like mashing or quick time events.
Best practices
Work in progress
Settings
These will help everybody and particularly players with
cognitive
disabilities.
Minimum recquirements
All players' settings are
saved between sessions.
Best practices
Work in progress
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