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Design principles

5. Workload

Last edited 163 days ago by Matthieu Jeunet

Allow players to perform a task without the need to make high mental and/or physical efforts.


Controls

These will help everybody and particularly players with motor disabilities.

Minimum recquirements

Let players skip or customize the parts of the game that require very precise or fast button pressing, like mashing or quick time events.

Best practices

Work in progress

Settings

These will help everybody and particularly players with cognitive disabilities.

Minimum recquirements

All players' settings are saved between sessions.

Best practices

Work in progress

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