Encourage players to accomplish actions and/or keep them informed of what is going on.
Visual clarity
These will help everybody and particularly players with visual disabilities.
Minimum recquirements
Make sure interactive elements stand out (e.g. contrast, VFX, etc.) against surrouding visuals. If for a design rationale you don't want them to stand out in the player experience, allow players to have some flexibility around them (e.g. make them stand out or not).
If relevant to your game, help players find their way with clear maps, guidance, and paths directly in the environnement.
Best practices
Work in progress
Color
These will help everybody and particularly players with visual disabilities.
Minimum recquirements
Do not use color alone to show critical information, use other ways too, like shapes or icons.
Best practices
Work in progress
Sound
These will help everybody and particularly players with auditory disabilities.
Minimum recquirements
Make sure that critical information is not conveyed through sound only.
Best practices
Work in progress
Sensory sensitivity
These will help everybody and particularly players with sensory disabilities.
Minimum recquirements
If haptics are used, players have the option to turn them off. And as for sounds or color, do not only rely on haptics to convey critical information.
Best practices
Work in progress
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