A layout guide to help you build the best Campaign you can!
Chapter 1 - Chapter Title
This starter kit is designed to aid you in writing beautiful documents for the fifth edition of Dungeons and Dragons...what could be argued as the world’s greatest roleplaying game.
Use this section of the template to build out the general description of your area.
“The wind is cold in the north...the snow covered peaks pierce the sky and shadow the ground that once was teaming with life.”
A SECTION EXAMPLE
This is where you could write details about your campaign, or ruleset.
Dungeon Master (DM):After passing through the craggy peaks, the road takes a sudden turn to the east and castle Ravenloft towers before you. Crumbling towers of stone keep a silent watch over the approach. They look like abandoned guardhouses....
Philip (Playing Gareth):I want to look at the gargoyles. I have a feeling they are not just statues.
*Pulled from D&D 5e Official Book Example*
Subsections further breakdown the Information for the reader.
These subsections are the furthest division of text that still have a block header. Below this level, headers are displayed inline
Paragraph. The paragraph format is seldom used in the core books, but is available if you prefer it.
Music Can be integrated with the Spotify Pack:
SPELLS OR OTHER TYPES OF LAYOUTS
You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.
This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
The Village of Brill
This is the village of Brill. Once a beautiful and vibrant crossroads village it now welcomes travelers with an Erie sounds and long forgotten memories.
You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
As your adventurers leave the Village of Brill they head south to the marshlands. The road is much less traveled now, and those that do travel, employ those of more hearty background to ensure the safety of, not only goods, but the people who travel this way.
Event of the Day
Type of Event
Who they meet
Goes without Issue
Dead Willows Pass
Goes Without Issue
The Kobold Trap
They enter a tavern and it’s exciting!
There are no rows in this table
Also, feel free to filter this table by zone as well using the “Filter Table” options! Even though the column may not be visible you can still filter by the look up column.
Want to print your doc? This is not the way.
Try clicking the ⋯ next to your doc name or using a keyboard shortcut (