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Day 4-6: Designing Web Applications with Airtable

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Day 5 Hours 3-4

Hours 3-4: Introduction to Prototypes

Hour 3: Explanation of Prototypes and Their Role in Web Application Design

3.1 What are prototypes?
Definition of prototypes and their purpose in the web application design process
Different types of prototypes: low-fidelity, medium-fidelity, and high-fidelity
How prototypes help in refining design concepts, testing usability, and validating user experience
3.2 The role of prototypes in web application design
Iterative design process: moving from wireframes to prototypes
Identifying and validating design assumptions through prototyping
Testing and refining user interactions, navigation, and overall user experience
Gathering feedback from team members, stakeholders, and end-users to inform future design iterations

Hour 4: Tools for Creating Prototypes and Hands-on Exercise

4.1 Tools for creating prototypes
Overview of popular prototyping tools, such as Figma, Adobe XD, Sketch, InVision, and Axure RP
Comparison of features, pricing, and suitability for different project requirements
Tips for choosing the right prototyping tool for your project
4.2 Hands-on exercise: Developing a prototype for the sample web application
4.2.1 Getting started with prototyping
Choose a prototyping tool based on your team's preferences and the requirements of the project
Import your wireframes into the chosen prototyping tool
Familiarize yourself with the tool's interface and features
4.2.2 Creating interactive elements and user flows
Add interactive elements to your wireframes, such as buttons, links, and form fields
Define user flows and interactions for each element, specifying how the user will navigate through the application
Test the user flows and interactions within the prototype to ensure they are intuitive and efficient
4.2.3 Refining the prototype
Incorporate visual design elements like colors, typography, and images to create a more polished and realistic representation of the final web application
Review the prototype with your team members and stakeholders, gathering feedback and making necessary adjustments
Iterate on the prototype based on the feedback received, refining the design and user experience as needed
4.2.4 Documenting and presenting your prototype
Organize your prototype in a clear and logical manner, making it easy for your team members and stakeholders to review and understand
Create annotations or notes to provide additional context or explanations for specific design decisions, if necessary
Present your prototype to your team members, stakeholders, or instructors for review and feedback. Be prepared to explain your design choices and iterate on your prototype based on the feedback received.

Tools


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