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REFERENCES: If institutional facts are constructed, where is the building material?

We find helpful frameworks, examples, and insights in the domains of Anthropology, Linguistics, Information Dynamics of Biological Systems, Study of Religion, Artificial Intelligence, Mathematical Game Theory, Software Systems Design and Agent-Based Modeling.
Distributed Cognition [Minsky, 1988, Vygotski and Cole, 1978, Hutchins, 2000, Hutchins, 2010, Hutchins, 2014]
Language and narration as a defining characteristic of human societies [Baroni, 2020, Jackendoff, 1996, Rappaport, 1999, Ochs and Capps, 1996]
Human games: Speech acts, Jointly intended action, tiered nature of objects, nested layers of cooperation and competition [Smith, 2003, Searle et al., 1995, Jackendoff, 2007]
Tiered representations of living worlds documented in anthropology and philosophical traditions [Henrich, 2015, Kohn, 2013, Crutcher, 2000]
The generation and evolution of symbolic representations, including epistemic networks via agent ritualization [Alexander et al., 2012, Barrett et al., 2019]
Use of language creation and library evolution in software design [Hanson and Sussman, 2021, Ellis et al., 2020]
The adaptive and regulatory role played by ritual in compensating for the troubles of ”the lie” and ”the alternative” inherent in language [Henrich, 2015, Rappaport, 1999, Rossano, 2016]
Agent-Based models must model social institutions and engage historical data – both words and things – from human societies [Tejwani et al., 2021, O’Sullivan and Haklay, 2000, Romanowska, 2021]
Ritual and Cortical Structures [Turner, 2019, Turner and Whitehead, 2008]
Cognitive Plasticity via Serotonin [Carhart-Harris and Nutt, 2017, Yeh et al., 1996]
Relative Entropy in Biological Systems [Baez and Pollard, 2016]


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