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Params


All Event Parameters (DO NOT PUBLISH) bc29c8af0c9543818c690fa87d22be0a_all
Name
Type
Select
Backend name
Description
Id
Events bd9fa663e8474ea7a22f0e7e832effcb_all 2
achievementID
achievement_id
achievementID is an ID that represents the achievement.
achievementName
achievement_name
achievementName is the name of the achievement in the game.
action
action
Name of the action taken by player.
additionalData
additional_data
Any additional information
amount
amount
The amount the player BET / RAISED if applicable.
attemptNum
level_attempt
The attempt number
campaignID
campaign_id
Unique ID of the out of game campaign.
campaignName
campaign_name
Name of the out of game campaign.
characterClass
character_class
Class of the character being created.
characterGender
character_gender
The gender of the character being created.
characterID
character_id
The ID of the character.
characterName
character_name
The name of the character
cohortGroup
cohort_group
Group identifier of the cohort within the campaign.
cohortID
cohort_id
ID of the cohort within the campaign.
cohortName
cohort_name
Name of the cohort.
communicationSender
communication_sender
Communication sender used.
communicationState
communication_state
Communication state that has been reached.
connectedUserId
connected_user_id
The userID provided to deltaDNA when the player is playing on other devices whilst connected to a social network.
currencyType
The type of currency used to buy the purchase. The default is USD
currentSkillLevel
current_skill_level
The current skill level before the upgrade.
errorType
error_type
The error type
experimentCohort
experiment_cohort
The the variant or cohort name.
experimentName
experiment_name
The experiment name
featureName
feature_name
FeatureName is the name of the feature that has been unlocked.
featureType
feature_type
FeatureType is the type of feature that has been unlocked.
funnelLabel
funnel_label
The funnel label
funnelStep
funnel_step
The funnel step
funnelValue
funnel_value
The value of the funnel
gameID
game_id
The unique ID for the game, this ID links the multiplayer session so each player in the game has the same ID.
gift
reward
The reward object which contains the name, type, amount and such.
giftAccepted
gift_accepted
If the gift is accepted. Default value is false
handID
hand_id
The unique ID for the specific hand of poker in the game.
inviteType
invite_type
inviteType is the system used to drive the invite
isInviteAccepted
is_invite_accepted
Has the invite been accepted
isTutorial
is_tutorial
Is it a tutorial?
itemID
item_id
Internal ID of an item within the game
itemName
item_name
Name of the item
itemType
item_type
The type of item that is being interacted with, could be a spell, weapon, etc.
level
level_num
levelCollection1
level_collection1
The level collection
levelCollection2
level_collection2
levelNum
level_num
The level number
levelUpName
level_up_name
The level up name
message
message
The message to print to help debug.
missionAttempt
mission_attempt
Number of times user has played Game Level N (second play of Game Level N = 2)
missionID
mission_id
The unique ID for the mission.
missionName
mission_name
missionType
mission_type
Indicate the type of the mission, level, task, quests etc.
modelInput
model_input
JSON formatted data with model’s input. The actual input can be key-value pairs or arrays depending on the model.
modelName
model_name
The name of the model which could be descriptive to its usage.
modelOutput
model_output
JSON formatted result from calling the model. Either single key-value pair or multiple key-value pairs.
modelVersion
model_version
The version of the model
network
ad_provider
The SDK the ad will be from (i.e, Adjust, FB, etc)
newSkillLevel
new_skill_level
The new skill level after the upgrade.
notificationID
notification_id
Identifier for notification.
notificationLaunch
notification_launch
Did the push notification launch the game.
notificationName
notification_name
The name of the notification that targeted the player.
option
option
The option that was selected.
placement
placement
The placement of the ad
powerUpName
power_up_name
The name of the power up.
productID
product_id
The Store SKU of the purchase unit
placement.
placement
The location in the app where the purchase was made
purchaseName
purchase_name
Name of the purchase/pack the user bought
realCurrencyAmount
the localized price of the purchase
realCurrencyType
The type of real currency (USD, Euros, etc). Lion Analytics will automatically convert the localized price based on the ‘realCurrencyType’ (currency code) provided.
reason
adErrorType
Used to record error messages when loading ads
reasonForFailure
reason_for_failure
If an action failed, e.g., success is false, indicate reason for failure. E.g., skill_incorrectly_used.
receiptStatus
validated_receipt
A receipt status object
receivedProducts
received_products
The user receives the product
recipientID
recipient_id
The recipient ID
reward
reward
If rewards are given to the player at the time of the event, the reward object is used to track the items (e.g., boosters, coins, gems, etc) or currencies gifted or earned by the player to the player.
roundAction
round_action
The action a player took in the round.
roundName
round_name
The name of the betting round e.g. PREFLOP/FLOP/TURN/RIVER…
score
user_score
The game score
senderID
sender_id
The sender ID
shopID
shop_id
This should be the internal ID of the shop accessed.
shopName
shop_name
This should be the name of the shop accessed.
shopType
shop_type
This should be the type of shop accessed. If there are multiple types of shops, such as Weapon, Currency, etc., use the shop_type parameter to differentiate them.
skillID
skill_id
The internal ID of the skill being used
skillName
skill_name
Name of the skill being used e.g. Fireball, Big Swing
socialAlias
social_alias
The player name / alias on the social network.
socialPlatform
social_platform
socialPlatform is the type of social activity that generated the reward.
socialType
social_type
The social type
spentProducts
spent_products
What products the user spent on
success
success
Indicates success or failure
ticketID
ticked_id
Ticket ID
transaction
transaction
Transaction object
transactionID
transaction_id
The receipt ID provided by the Store
uiAction
ui_action
uiAction is the action taken on the User Interface object.
uiLocation
ui_location
uiLocation is the position in the game where the User Interface object is.
uiName
ui_name
uiName is the name that defines the interaction.
uiType
ui_type
uiType is the type of User Interface object.
uniqueTracking
unique_tracking
This is used to match a Sent event with corresponding Received event.
userScore
user_score
The player’s score
viewedProductID
viewed_product_id
The internal ID of the viewed product. The product/IAP that's being viewed by the player. viewed_product_id should be the store bundle id, such as com.vottzapps.wordle.starterpack1.
viewedProductName
viewed_product_name
The name of the viewed product. The product/IAP that's being viewed by the player. viewed_product_name should be the display name of the package, e.g., Starter Pack.
virtualCurrencyAmount
The virtual Currency amount in game
virtualCurrencyName
The virtual currency name used in the game
virtualCurrencyType
The type of virtual currency used in the game.
isUAEvent
is_ua_event
Is it an User Acquisition event?
All%20Event%20Parameters%20(DO%20NOT%20PUBLISH)%20bc29c8af0c9543818c690fa87d22be0a/missionName%2014a5c20102d74f58a321f7d47da27c15.csv.
mission_id
inviterId
inviter_id
The ID of the player who sent out a invite to a game
inviteeId
invitee_id
The ID of the player who received an invite to a game from another player
failReason
fail_reason
stepName
step_name
The name of this mission step
revenue
revenue
The revenue for this ad display
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